Laziness is the source of Innovation and Creativity
Laziness can spur innovation in programming by encouraging efficiency and problem-solving. Embracing laziness responsibly can lead to creative and efficient solutions, promoting a balance between productivity and creativity.
Read original articleThe article discusses the concept that laziness can be a source of innovation and creativity, particularly in the field of programming. The author argues that by seeking ways to write less code and avoid repetitive tasks, programmers can focus more on problem-solving and innovation. An anecdote about a child finding a clever solution to reach her toy without exerting much effort is used to illustrate the idea that laziness can lead to creative solutions. The article emphasizes the importance of taking time to think about problems before rushing into writing code, aiming for elegant and efficient solutions. Laziness is reframed as a positive quality when balanced with responsibility. The overall message is that embracing a certain level of laziness can drive individuals to find innovative and efficient solutions to challenges they face.
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It's also not about laziness, it's about ending the lazy feeling.
Feeling lazy should prompt us to find solutions. That is where the creation is.
The solutions we come up with use our creative spark but they are not intrinsically efficient or economically good.
Don't run away from feeling lazy.
Today we tend to hate lazy feeling and distract or procrastinate ourselves away from it. Many feel guilty from not being productive and useful to their employer. We should instead wallow in it and let our imaginations play.
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From a tech point of view I would think many interesting but 80% finished projects from solo devs are the results of such play.
I wish there were a magic button. I could press to silence all this kind of garbage thought that entirely litters are information landscape. I’m not sure whether to hate people like this or hate the system that causes them to behave this way. The old saying, “don’t hate the player, hate the game”, Seems a little quaint these days. Lately, I’ve been thinking that we maybe should hate the player a little bit since they are willingly contributing to an overall worse existence for everybody. People trying to “explain” complex topics with platitudes and absolutes are real barriers to the understanding of the topic. I wish they would find another hobby.
Being good at what you do both makes what you can do when you're at the peak of your grind better, and makes what you can put out even when you're lazy better. However, only the former pushes your skill ceiling consistently higher over time, and that leads to exponentially increasing rewards in a modern marketplace.
We say laziness motivates us to become more efficient, but I can’t agree. It’s people who want or need to get things done faster that find innovative and creative ways of doing so.
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