Atari 520ST Review in Creative Computing – By Paul Lefebvre
The Atari 520ST, released in July 1985, impressed with advanced features at a low price. Despite software limitations, it gained popularity quickly, leading to the later 1040ST release.
Read original articleThe Atari 520ST was released in the US in July 1985, with magazine reviews appearing later due to lead times. Creative Computing published its review in the October 1985 issue, written by John J. Anderson. The review highlighted the unique experience of Atari enthusiasts and the evolution of Atari computers from the Atari 800 to the 520ST. The 520ST was praised for its advanced features at a low price compared to other computers of the time. The design of the 520ST was noted for its integration of the computer and keyboard in a single case, similar to earlier models, which changed with the release of the 1040ST in 1986. Despite initial limitations in available software, the Atari ST series gained popularity quickly, especially with the announcement of the 1040ST. The review emphasized the competitive pricing and features of the 520ST, making it a favorable choice for users interested in a cost-effective and versatile computer system.
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I had a 1040 STe. I rigged up a hard drive (the Atari ST had what was effectively a SCSI bus built in, it just needed a small adaptor board to adjust some signals). Installed MiNT (a multitasking operating system extension) and the GNU tools and was in developer heaven.
The ST was responsible for the desktop publishing revolution with a very affordable laser printer peripheral (although I couldn't afford one, it cost almost as much as a basic Macintosh). It was also a leading light in the music industry: I had a copy of Cubase v1.0 (a DAW), which was available only on the ST with its built-in MIDI out and MIDI through ports.
Unfortunately the company was run by the Tramiel family so it didn't really stand a chance. Then a couple of hears ago a derecho destroyed the drive shed where I kept all my old computers and I lost my ST. No more Time Bandits.
I remember in the late 80s a neighbor's friend would bring his Korg synth and hook it up to my neighbor's Atari ST. That was quite something.
Another thing the ST had that the Amiga didn't was a port of FTL's Sundog: Frozen Legacy. One of the very best video games of that era. FWIW that little FTL studio then went on to make another incredible hit: Dungeon Master (best selling Atari ST game ever and an incredibly prescient video game).
For whatever reason Dungeon Master got ported to the Amiga but Sundog: Frozen Legacy never did.
https://en.wikipedia.org/wiki/1989_Loma_Prieta_earthquake
at the age of 33.
With a dream black/white monitor, this was a wonderful machine to improve one's programming skills on with structured programming and to do systems programming (TOS/GEM) on - it was the monitor and the available range of compilers that made me want an ST ASAP.
(At the same time, the Amiga had more powerful graphics hardware, but was very slow if you did not have a harddrive and "Kickstart ROMs", as it originally required two floppy disks to start up, not just one. The Amiga had a sophisticated OS but I always felt it was too demanding for the hardware it was running on.)
I never had one back in the day (in fact I wasn't even alive yet), but became aware of it when my interest in the demo scene and chip music started in my teens. The ST's sound chip, the YM2149 - an antiquated PSG based design, was of course made fun of back in the day by Amiga and even C64 owners. But ironically something about the sound it makes spoke to me and I had to get one. The history of the ST demoscene is quite interesting to explore chronologically, seeing the hardware get pushed past it's boundaries time and time again as the years went on, and the rivalry with the Amiga scene is fun.
Recently I've been doing some retro coding on it for fun, setting up okami shell, MicroEMACS, and a sort of make wrapper [1] for the Pure C compiler, using some available C libraries to make a little curses-like SNDH player for myself. Of course using a cross-compiler on a PC would be simpler but where's the fun in that?
Then I heard about Amiga 1000, but it was too expensive. But those colors and sound!
Eventually I had an Amiga 500. But it could have gone differently.
Megamax C was a K&R style single-pass compiler that had libraries to access the special features of the Atari like the MIDI port.
I still wonder about this early era of computers that came after the C64.
What's the word for nostalgia about something you didn't actually get to experience back then?
Got a Mega 4 soon after they were launched, followed by a 1040STe at home that I upgraded to 4MB RAM.
Still have the SH204 but with a 40MB drive in it.
the original multiplayer first person shooter that would run over an ad-hoc midi ring network.
my first ever network program was a multiplayer math problem race game, written in gfa basic in the '80s. :)
very cool machine, with affordability that made it available for many. so much cool european software.
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