Solving puzzles faster than humanly possible
The Opus Magnum challenge tasks players with automating puzzle-solving to optimize Cost, Cycles, and Area metrics. Participants submit solutions for evaluation, exploring automated vs. human strategies, hybrid approaches, scoring systems, mods, and bots.
Read original articleThe blog post discusses an upcoming challenge in the game Opus Magnum where participants will automate solving puzzles to optimize metrics like Cost, Cycles, and Area. The challenge involves creating automated puzzle solvers to handle a large number of puzzles efficiently. The post outlines the process, including the release of new puzzles on June 2 and October 20, with participants submitting solution files for evaluation. The goal is to explore the capabilities of automated solvers compared to human efforts. Various strategies are discussed, including the potential for hybrid approaches combining human and machine solutions. The scoring system for the challenge is detailed, emphasizing optimization across different metrics. The post also mentions the use of mods and bots to enhance the solving experience and improve solution efficiency. Overall, the challenge aims to test the limits of automation in puzzle-solving and encourage innovative approaches to optimize solutions.
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You’re graded on a few thing: efficiency in number of movements, efficiency in number of units, and efficiency in space.
Like real programming, you often have to sacrifice one or two to maximize the other.
Definitely a game most on HN would enjoy.
I immediately recognized the puzzle as an elephant and quickly pieced them together.
"Good!" he said. "I'll mark that as almost perfect."
"Almost perfect?" I exclaimed.
"Come on. You're not God, " he replied.
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