Mip-Splatting: Alias-Free 3D Gaussian Splatting
The paper introduces Mip-Splatting, enhancing 3D Gaussian Splatting by addressing artifacts with a 3D smoothing filter and a 2D Mip filter, achieving alias-free renderings and improved image fidelity in 3D rendering applications.
Read original articleThe paper "Mip-Splatting: Alias-free 3D Gaussian Splatting" presented at CVPR 2024 introduces a method to improve 3D Gaussian Splatting (3DGS) by addressing artifacts caused by changing sampling rates. By incorporating a 3D smoothing filter and a 2D Mip filter, the method achieves alias-free renderings and eliminates high-frequency artifacts when zooming in. The 3D smoothing filter constrains the size of 3D Gaussian primitives based on maximal sampling frequency, while the 2D Mip filter reduces aliasing artifacts effectively. Comparisons with 3DGS and 3DGS + EWA show that the proposed method outperforms existing techniques by avoiding dilation and erosion artifacts and maintaining image fidelity. The effectiveness of the 2D Mip filter in reducing aliasing and the 3D smoothing filter in eliminating high-frequency artifacts is demonstrated through various scenarios and comparisons. The method's performance is validated through comprehensive evaluations, showcasing its potential for improving novel view synthesis results in 3D rendering applications.
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