HyperCard Simulator
A HyperCard simulator replicates HyperCard stacks and archives, detailing stack components, properties, fields, styles, and alignment. It covers account management, scripting language grammar, interface tools, and stack management options.
Read original articleThe text describes a HyperCard simulator that can import and simulate HyperCard stacks and stack archives. It provides details about the stack, including the number of cards and backgrounds, stack size, card dimensions, and various properties of cards and buttons. Additionally, it mentions fields, styles, and alignment options available. The text also includes a section on terms and conditions, account management options, and a request for lorem ipsum text. Furthermore, it outlines the grammar of the scripting language used, with examples of functions and commands. The simulator interface features options like Undo, Redo, Cut, Copy, Paste, and tools like the Message Box, Palette, and Debugger. Lastly, it includes links for Stack Info, creating new stacks, importing and exporting stacks, and signing in or out.
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To a much lesser extent, I feel like Flash (the animation program, not the player) kind of gave me that feeling the first time I used it. Flash was so immediately approachable compared to trying to figure out something like C++ with OpenGL or SDL or something, and it was just downright fun to create things with it.
I've really not found anything since Flash that I've had as much fun developing in. Gamemaker is cool and still pretty fun, but I still don't feel like it's quite as streamlined and it doesn't give me the same "anything is possible" feeling Flash did. Maybe I'm just getting old.
I'm still trying to figure out how to start with a clean slate deck, though. My skills are definitely rusty.
I wonder how feasible it'd be to create an entire hypercard based website with this thing.
There was one that was basically an interactive storybook about a black cat, that I forget the name of now but I know is on Macintosh Garden. 99% sure that one is HyperCard.
My dad gave me a program called Soroban that was basically just an abacus, I think it gave you simple arithmetic problems and you'd do the calculations on the abacus to figure out the answer. He actually may have written that one himself, I'm not sure. (unfortunately I don't remember how to use an abacus today)
Interested to hear about what kinds of obscure HyperCard programs you all encountered back then...
Also worth noting: the same Carson Gross built htmx[1].
They are separate projects, but they play together nicely.
I notice that this simulator doesn't load XCMD and XFCN plugins; I distinctly remember using an XFCN to include graphics in pop-up windows and my stacks running in the emulator don't trigger that functionality. It doesn't affect the main stack functions but no one will ever find the easter eggs in my stacks without them.
- as an actual app on my Mac
- not in retro/bw but with a high res and high colors support
Please
Someone put a whole lot of effort into this and it shows, it's genuinely a great way to present the data.
It's weirdly refreshing to see something that so much passion went into. It's got the same energy as the early days of the internet.
there's an active community and people use it in very different ways
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