June 26th, 2024

AI Love Island – multi agent text based dating simulation

Sabrina Ramonov created an AI Love Island dating simulation game inspired by reality TV. It features contestants with unique traits for engaging and realistic interactions. Sabrina seeks to improve dialogue authenticity and user experience.

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AI Love Island – multi agent text based dating simulation

In a creative twist, Sabrina Ramonov developed an AI Love Island dating simulation game inspired by reality TV shows like Love Island and Love Is Blind. The game involves 2N contestants engaging in dates and elimination rounds where mutual interest is key to survival. Initially facing bland conversations, Sabrina injected personality traits into contestants to enhance their backstories and dialogues. By incorporating unique traits and adjusting prompts, the interactions became more engaging and realistic. Further improvements included integrating contestants' backstories into their responses and adding more spontaneity to simulate authentic conversations. Despite some polished responses and high liking scores, Sabrina aims to enhance the organic nature of dialogues and individual communication styles. Future work involves refining the dating interactions, ensuring diverse communication styles, addressing consistent high liking scores, and implementing a visual user interface for better tracking. Sabrina welcomes feedback and suggestions for enhancing the game's experience.

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By @wawayanda - 4 months
This is cool but definitely can see where you're running into some of the same AI tendencies that I've run into in my own (much less fun) projects.

There's some variety in here but AI in general really struggles to vary in tone within a single output. I'll be interested to see if the project can overcome that tendency.

The scoring - AI HATES to give things low scores. It's too nice. In my experience it does better if you have named outcomes e.g. negative, neutral, positive and then convert those to numbers. A more interesting solution might involve logprobs where you ask "do you like this person yes/no" and then use the logprobs value on yes/no to measure the AI's "uncertainty" about the match.

By @audiodude - 4 months
This is so fun and creative, great job!

Have you considered building this as a standalone game? I wonder if you could provide ways to "zoom in" or summarize individual "dates" so that it could be played as a simulation game a la The Sims. Why did #m#12 reject #f#5 so quickly, etc.

Also (and I don't watch Love Island), another feature for a game version of this would be the post date interviews right? "Oh I couldn't believe when #f#5 said she hated Italian food! Like wow, what a turn off"

Very nice!

By @seany62 - 4 months
Skimmed over the video and I gotta say this is sick! Imagine streaming this live with animation once we get their.
By @EwanG - 4 months
I have to wonder how you could incorporate this into Sad Panda's CrushCrush or similar games. I imagine it would make their job of keeping content fresh easier.