OpenLoco: Modern, open source version of the classic transport simulation game
OpenLoco is a modern, open-source recreation of Chris Sawyer's Locomotion game. Developed in C++, it offers new experiences while preserving the original gameplay. Users can access project details, download the game, and engage with the community.
Read original articleOpenLoco is a project focused on creating a modern, open-source version of the classic transport simulation game Chris Sawyer's Locomotion. The team is re-implementing the game in C++ to offer a new experience to players. Visitors to the OpenLoco website can access additional information about the project, download the game, view screenshots, join the Discord community, and explore the project's GitHub repository. The initiative aims to bring a fresh perspective to the beloved game while maintaining its core gameplay elements. OpenLoco is developed by the OpenLoco Developers and is powered by Jekyll & Minimal Mistakes.
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I don't suppose this is familiar to anyone :)
For example is there any that simulate real-world signaling systems, such as ETCS or it's national peers? Or are the different systems truly so generic that you can just substitute them with generic signaling mechanisms?
Recently I've been playing Factorio and the trains are fun challenge there, but the tools to build/design/analyze rail networks feel very limited (at least in vanilla base game). So now I kinda have bit of an itch for better rail game but haven't found one yet. And from the looks of it I don't think Locomotion is it either
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