June 29th, 2024

OpenLoco: Modern, open source version of the classic transport simulation game

OpenLoco is a modern, open-source recreation of Chris Sawyer's Locomotion game. Developed in C++, it offers new experiences while preserving the original gameplay. Users can access project details, download the game, and engage with the community.

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OpenLoco: Modern, open source version of the classic transport simulation game

OpenLoco is a project focused on creating a modern, open-source version of the classic transport simulation game Chris Sawyer's Locomotion. The team is re-implementing the game in C++ to offer a new experience to players. Visitors to the OpenLoco website can access additional information about the project, download the game, view screenshots, join the Discord community, and explore the project's GitHub repository. The initiative aims to bring a fresh perspective to the beloved game while maintaining its core gameplay elements. OpenLoco is developed by the OpenLoco Developers and is powered by Jekyll & Minimal Mistakes.

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Link Icon 11 comments
By @jordandreassen - 5 months
This is cool, I've played Locomotion a lot and OpenTTD never did it for me. I find myself sticking to these old games even though there seems to be attempts to release new games in these genres, maybe its the limited nature of computing power at time of release that makes these games the right amount of complexity, as there was only so much a game could offer.
By @tux1968 - 5 months
Chris Sawyer's Locomotion, is on sale for 60% off ($2.59 CAD) right now on Steam. It's a good time to grab the assets you'll need if you want to play OpenLoco.
By @cglong - 5 months
In the 90s, I played a computer game whose name I haven't been able to remember. You built railroad tracks and trains would pass through your town(?). I'm pretty sure it was played from a top-down view and the terrain was gray, but honestly the main thing I remember is how, on holidays like Halloween, all the assets automatically changed to suit.

I don't suppose this is familiar to anyone :)

By @taejo - 5 months
Since we're nostalging about old train software, I'll mention JB BAHN https://jbss.de/hpg_eng.htm It's more simulator than game but I had a lot of fun with it as a kid
By @zokier - 5 months
It's curious that despite trains and rail networks being a perennial nerdy favorite, the simulation game selection feels somewhat limited.

For example is there any that simulate real-world signaling systems, such as ETCS or it's national peers? Or are the different systems truly so generic that you can just substitute them with generic signaling mechanisms?

Recently I've been playing Factorio and the trains are fun challenge there, but the tools to build/design/analyze rail networks feel very limited (at least in vanilla base game). So now I kinda have bit of an itch for better rail game but haven't found one yet. And from the looks of it I don't think Locomotion is it either

By @manuelisimo - 5 months
The name sounds crazy if you speak Spanish
By @mig39 - 5 months
I love these modern versions of old favourites. I've been playing Transport Tycoon all day today. https://openttd.org
By @greenblue - 5 months
I wonder why this reimplementation doesn't go for 64-bit, and instead require 32-bit libraries dependencies.
By @joelthelion - 5 months
What does it bring over open ttd?
By @butz - 5 months
Is anyone crazy enough to merge OpenLoco and OpenRCT2 into single experience?
By @tiku - 5 months
I'll stick to OpenTtd.