Show HN: I created an After Effects alternative
PIKIMOV is a free web-based motion design and video editor, serving as an Adobe After Effects alternative. Users can create compositions with various media types, effects, and privacy ensured. Developed by Pikilipita.
Read original articlePIKIMOV is a free web-based motion design and video editor that offers a no-sign-up, no AI platform for users. It serves as a free alternative to software like Adobe After Effects and is accessible on Windows, macOS, and Linux without the need for installation. Users can import various media types such as images, videos, audios, and 3D models to create layer-based compositions with a keyframes animation system. The editor provides video effects like color correction, blur, glitch effects, and green screen removal. Importantly, all files remain on the user's computer and are not uploaded to a server, ensuring privacy. The platform supports Firefox and offers a stand-alone version for convenience. PIKIMOV is designed for quick motion design compositions, online video cropping, and video trimming. It is developed by Pikilipita using Ember.js and Three.js technologies.
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A 30fps limit is surprising
23.976 as an fps does not seem to be dealt with gracefully
Clicking report bug should take me to a bug report form with info
Interacting with "rectangle" is surprising because the corners aren't draggable. Probably should default to full size
I should be able to wind input fields by clicking and dragging on them, such as for rotation
When I drag keys around in the dope sheet, and let go with momentum, they appear to keep moving and "settle" in a sort of random place. They should not do that
I see that this momentum behavior is also in the play head in the timeline. It really should not do that.
Putting in a value in the dope sheet should be enabled, and it should automatically set a key
I liked the visualizations of the easing, but it should probably be communicated with the keyframe's icon shape in the dope sheet like it does in AE.
It is difficult to move a key to the beginning of the timeline.
Architecturally, the preview rendering probably has to work the way it does in After Effects. Guaranteeing a real time visualization is pretty important.
I kind of stopped there because it's a bunch of goal-less fiddling. This is really great, there is a tremendous amount of product development. Hopefully you will think deeply about your audience and objectives, and the amount of product development that goes into After Effects.Several years ago I built a prototype of a video renderer on nodejs (v0.8-ish). It's a silly thing to do, rendering video in javascript (especially a decade ago), but it worked well enough to prove that it could be done and a startup pivot was born - one that was eventually acquired by Vimeo.
While a colleague (and now friend) was working on porting my silly little renderer to C/C++ to try to get closer to real-time, I built out a UI to allow us to "templatize" dynamic video for our users. This made it possible for our designers to design the video experience for the videos that were dynamically generated for our users' content.
That UI very much resembled Flash. Since then I've always wanted to do what you've done here. Before acquisition, I was asking our designers to walk me through how they use After Effects, in the hopes of building our tools in that direction, but then Vimeo showed up and... not too long after I left to start a travel startup. I haven't revisited the video space since.
I love this. I _knew_ that it could be done - especially now that WASM is stable - and I'm excited to see someone has done it. And free, no less!
Edit: Thought it was open source - thanks for the correction. Also I was way off on the node version.
Based on the great response you've gotten so far, I'd suggest focusing on ways for the community to expand on what you've built with templates and plug-ins.
It will take significant resources, cash and teams to make this into a serious contender, and folks that have problems to solve will always be happy to pay decent dollars for great software.
What's needed now is a page where people can share the templates they've created.
I diligently disable Adblock on that website and have donated a few times in the past to support them.
I hope to see many more alternatives on the market, and lend my support to anyone building!
What are your plans for further development? I guess for this complex project to evolve in order to meet the needs of the professional users it will require lots of work/team/resources/etc.
Do you plan to monetize it somehow in the future? or how are you going to sustain it?
Another free alternative to AE (targeted at more casual users) that comes to mind is CapCut... which is obviously a ByteDance product. And they already offer tons of features for free, so the competition could be tough...
Comparing a web-based software that runs on your own computer vs. installing a (say native) software and frequently updating, isn't it interesting that the former is faster to do? When using a web-based software to ru on your own machine, you are effectively, momentarily, installing it and are able to uninstall by clearing the cache.
But also, I would like to use motion graphics in an app where the software engineers don't have to re-implement each asset in code.
Are you planning on creating a company out of this? Are you going to monetize it?
1 - https://m.youtube.com/playlist?list=PL3pnEx5_eGm9BbCp2ZTj6LT...
Would you consider building in support for color spaces into the software? It looks like the working color space is linear sRGB, but it'd be nice to at least know, and also support other color spaces as well.
Frequently, when I'm rendering from blender, the raw renders will have out-of-gamut colors, which I'll then correct and bring back into sRGB when compositing.
Glad to see browser technology being put to use. Browser is by far the best API for desktop applications too, despite the very common ignorant complaints on HN.
Kudos!
It's cool, and free. But what happens when you get bored and take the site down ?
Yeah other compositing tools exist but they lack the animation/mograph tools of AE, or animation tools exist but lack the scripting/filters/compositing.
Keep up the good work
...jk!
On a serious note, this is REALLY cool. Great job.
Tiny feedback, your console is extremely chatty. I get this is a beta, but it still might be worth disabling that logging for production deploys.
I hope to see this evolve into a commercial product I really think it fills a need and it seems to work incredibly well.
(really cool btw, super impressive)
Today this submission is climbing rapidly. Was the tool very different 20 days ago? I honestly don't know! But you never know how submissions will perform here. It feels pretty random, which makes sense, and also is part of the fun of HN.
One model I'd love to see is a web based front end, but all video processing happens in the backend.
Then ship the app as a combined front/backend, or just the front end that connects to a remote backend. That backend could be a server in a studio with beefed up specs, or offloaded to the cloud for solo animators working on complex projects.
Seeing a project like this give me hope that we could decouple what the app does, vs how to control the app.
Though companies who want to see your data might not be so keen.
On my phone, but will try it out when I get home.
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