Spending too much time optimizing for loops
Researcher Octave Larose discussed optimizing Rust interpreters, focusing on improving performance for the SOM language. They highlighted enhancing loop efficiency through bytecode and primitives, addressing challenges like Rust limitations and complex designs. Despite performance gains, trade-offs between efficiency and code elegance persist.
Read original articleOctave Larose, a researcher, shared insights on optimizing programming language interpreters in Rust. Comparing AST and bytecode interpreters, they found AST interpreters performed well despite common beliefs. Larose focused on enhancing Rust interpreters' performance, particularly for the SOM language. They discussed optimizing loops, like the 'to:do:' method, by implementing specialized bytecode or primitives for efficiency gains. Despite challenges like Rust limitations and complex interpreter designs, they made significant performance improvements by optimizing loop handling. However, implementing certain optimizations led to issues like stack errors, requiring creative solutions like adding flags to frames. While these solutions improved performance, they also introduced complexities and potential slowdowns in some cases. Larose acknowledged the trade-offs between performance gains and code elegance, emphasizing the ongoing efforts to enhance interpreter efficiency.
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In languages like Smalltalk Everything Is An Object and instead of function calls messages are sent between objects. It's very elegant. It's up to the compiler to figure out that "1 + 1" doesn't actually require object allocations and message :+ dispatch. Instead all these abstractions can be stripped away so you end up with a single machine code instruction for the addition. In practice this is absolutely hopeless and the compiler will not be able to transform code that is dynamic in theory but static in practice to correct and efficient machine code.
This is for two reasons.
1) Language semantics. If you have multiple threads running then one thread can rewrite the code running on another thread. This means the compiler will be hamstrung in the assumptions it can make about even the most simple for loop. Either you must actually send messages for every integer addition because another thread might be listening to those messages or you disallow multi-threading. In either case your performance will be abysmal.
2) Wide instructions. Modern CPUs can do much work in parallel thanks to SIMD. In a world where every integer is a heap object you have no chance of SIMD optimization.
It's instructive to look at javascript and python. Javascript engines are much faster than python engines because Javascript doesn't do threads. This means the compiler can do tons of static code analysis. No such luck with Python. If you want to go fast with Python you use numpy, which just calls out to C. Here too the optimizations become possible because the language semantics that are holding optimization efforts back are disregarded once the Python code calls into C.
Most of the code we write in practice is pretty static. Dynamic features like virtual function calls, type introspection, and run-time code generation can be added to static languages without much difficulty. On the other hand, it's extremely hard (if not impossible) to get even 10% of the performance your computer is capable of using a highly dynamic language. In practice you don't even get 1%. I know this is an unpopular message but many people have worked hard at making slow languages fast for decades now and it's just not happening.
I am appalled that the top 150 interview questions are 80% iteration avoidance (if you are aiming for good timing).
My experience has always been the problem is how you handle API calls, organize queries, etc... I have maybe 5 times in my career been like 'oh wow we need to avoid this for loop'. Then of course there is managing complexity...
Or am I the only one?
It may be that the JVM is simply better at optimizing one type of code than the other.
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Researcher Octave Larose shared insights on optimizing Rust interpreters, focusing on improving performance for the SOM language. By enhancing loop handling and addressing challenges, significant speedups were achieved, balancing code elegance with efficiency.
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