The Snapdragon X Elite's Adreno iGPU
Qualcomm launches Snapdragon X Elite with Adreno X1 iGPU for laptops, boasting enhanced performance. Adreno X1 offers competitive compute throughput, wide execution units, and optimized memory access, challenging Intel and AMD.
Read original articleQualcomm introduces the Snapdragon X Elite with the Adreno X1 iGPU, targeting the laptop market with enhanced performance. The Adreno X1 features a higher clock speed and improved memory subsystem, supporting up to 64 GB of DRAM capacity. Compared to Intel's Xe-LPG iGPU and AMD's RDNA 3 iGPU, the Adreno X1 offers competitive compute throughput and cache setups. Qualcomm's architecture includes Shader Processors with two Micro Shader Processor Texture Processors, providing wide execution units and improved register file capacity. The Adreno X1 struggles with INT32 adds but performs well with more complex operations. In terms of memory access, the Adreno X1 features a dedicated texture cache and cluster caches to optimize performance. Despite lower cache bandwidth compared to competitors, Qualcomm leverages fast LPDDR5X memory for efficient data access. Overall, the Snapdragon X Elite aims to deliver high performance for demanding PC games, competing closely with Intel and AMD in the laptop GPU market.
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For context, there was a lot of hullabaloo a while ago when the Adreno 730 was posting super impressive benchmarks, outpacing Apple’s GPU and putting up a good fight against AMD and NVIDIA’s lower/mid range cards.
Since then, with the Snapdragon X, there’s been a bit of a deflation which has shown the lead flip dramatically when targeting more modern graphics loads. The Adreno now ranks behind the others when it comes to benchmarks that reflect desktop gaming, including being behind Apple’s GPU.
It’ll be interesting to see how Qualcomm moves forward with newer GPU architectures. Whether they’ll sacrifice their mobile lead in the pursuit of gaining ground for higher end gaming.
People have been tinkering with L1 cache conditionality since the L1i and L1d split in 1976 but the Qualcomm people are going hard on this and the jury seems out how it’s going to play.
The line between the L1 and the register file has been getting blurrier every year for over a decade and I increasingly have a heuristic around paying the most attention to L2 behavior until the profiles are in but I’m admittedly engaging in alchemy.
Can any serious chip people as opposed to an enthusiastic novice like myself weigh in on how the thinking is shaping up WRT this?
That right there is already a reason not to buy this in 2024.
DirectX 12 Ultimate is 4 years old by now, and with DirectX 12 the best it can do is a 10 years old 3D API.
This is basically a GPU for Office work.
There was a whole comic about design differences when porting desktop style games qnd shaders to mobile (I can't find it for the life of me) which was a pretty good beginner's guide to porting that stuck with me.
Qualcomm bought Imageon from AMD in 2009. Sure, they've done some work, made some things somewhat better. But hearing that the graphics architecture is woefully out of date, with terrible compute performance is ghastly unsurprisingly. Trying to see thing thing run games is going to be a sad sad sad story. And that's only 50% the translation layers (which would be amazing if this were Linux and not a Windows or Android device).
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