A Few Notes on the Culture by Iain M Banks
Iain M. Banks' "A Few Notes on The Culture" delves into the dynamics of power, governance, and economics in The Culture, a space-faring civilization. It challenges market forces, advocates for a planned economy, and envisions a future of AI-human collaboration.
Read original articleIain M. Banks' "A Few Notes on The Culture" delves into the fictional universe of The Culture, a group-civilization formed by various humanoid species in a galaxy teeming with life forms. The narrative explores the unique dynamics of power, governance, and economics within this advanced society. Banks discusses the concept that space-dwelling civilizations, like The Culture, necessitate different social structures compared to ground-based societies due to the inherent challenges of living in space. He also challenges the supremacy of market forces, advocating for a planned economy as more productive and morally desirable. Moreover, the narrative touches on the role of Artificial Intelligence within The Culture, highlighting the symbiotic relationship between AI and human inhabitants. The story envisions a future where AI entities coexist and collaborate with humanity, contributing to a society where exploitation is nonexistent, and labor is akin to leisure. Overall, Banks' exploration of The Culture offers a thought-provoking reflection on societal organization, technology, and ethics in a space-faring civilization.
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Among other things, it compares the Idirans—who have what we consider a more traditional, modern-day culture—with the Culture. For example:
"The war between the Idirans and the Culture is peculiarly asymmetrical, since the Culture is not an empire, or even a “polity” in any traditional sense of the term, it is simply a culture. It has no capital city, or even any “territory” in the conventional sense."
I also love Heath's criticism of Dune (I appreciate the series, but now can't help but notice how often sci-fi series use regressive social structures).
"In fact, modern science fiction writers have had so little to say about the evolution of culture and society that it has become a standard trope of the genre to imagine a technologically advanced future that contains archaic social structures. The most influential example of this is undoubtedly Frank Herbert’s Dune, which imagines an advanced galactic civilization, but where society is dominated by warring “houses,” organized as extended clans, all under the nominal authority of an “emperor.”"
It is amusing that this essay starts with "Government" and does not get down to the intelligences until halfway through -- in my mind, it's all just the intelligences watching the funny monkeys play at still having meaningful role in the Culture and the surprising things they do at the edges of its influence.
Purraps to be considered as an admittedly fanciful but not wholly impractical set of goals for the next hundred years here.
BTW note that based on one of his short stories, the Culture does exist "now" in our galactic region. A ship visits us at some point in the 1970s, and as it departs its Mind mischievously creates an EM signature crafted to baffle us.
He is missed. It was a shock to hear he was sick. Too young.
I just couldn’t get into it. I made it through about…a third? into the book.
The whole setting just feels so bizarre and exotic. I couldn’t relate or empathize with any of the characters.
I might get back into it someday but for now it’s languishing.
Should I try Consider Phlebas or Use of Weapons first?
Also.. rather relieved, because remaining unrealised also means it remains untainted.
Great essay. I feel like I read this 20 years ago, which is the last time I read the Culture novels. My impression at the time, which remains true on reread now, is that the idea that a post-singularity, post-scarcity society would organize itself along something like socialist lines makes no sense to me, and isn't well-supported (by my recollection) in the novels I read. This is a universe where, if you want, you can just fuck off and have your own planet. It's a place where everything is taken care of for you, not through the thoughtful allocation of resources for mutual benefit, but because it's trivially easy for a machine to just give you everything you ask for. There is no need to even think about who owns what, because everyone can usually have what they want, go where they want, do what they want. I see the anarchy, I don't see the socialism.
The books do have a strength, which is the completeness of their picture of the world. The concept of the Culture is interesting. I think it has less to do with the third dimension of space, and more to do with the 1990s. The Culture looks a lot like confident liberal democracy, pitting its advanced tech and cultural openness against its various (doomed) rivals. That's why a lot of the books seem a bit colonial: travel to a small annoying planet, knock some sense into the primitive authorities holding sway. And it also has that 1990s vibe that one side is in the right, and that side is always going to win.
For a contrast, think of The Three Body Problem. It's set on an equally epic scale - but so much more happens!
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