Glest – The free real-time strategy game
Glest is a free 3D real-time strategy game with Tech and Magic factions. It doubles as a game engine for XML-based strategy games. Users access mods, forums, Wiki, and contact the team via email. Awards include Sony PlayStation ArtFutura and Ytanium Game of the Year. Last update: 29/01/2020.
Read original articleGlest is a free 3D real-time strategy game featuring two factions: Tech, with warriors and mechanical units, and Magic, focusing on mages and summoned creatures. It serves not only as a game but also as an engine for creating strategy games using XML and associated tools. The game has existing mods, and users can engage in discussions, bug reporting, and content sharing on the community forums. The Wiki provides extensive documentation, particularly useful for modding. Contacting the team is possible via email. Glest has received awards like Sony PlayStation ArtFutura, Mundos Digitales, and Ytanium Game of the Year. The latest update was on 29/01/2020.
Related
Homegrown Rendering with Rust
Embark Studios develops a creative platform for user-generated content, emphasizing gameplay over graphics. They leverage Rust for 3D rendering, introducing the experimental "kajiya" renderer for learning purposes. The team aims to simplify rendering for user-generated content, utilizing Vulkan API and Rust's versatility for GPU programming. They seek to enhance Rust's ecosystem for GPU programming.
Stars Reach – new social sandbox MMO by Raph Koster announced
"Stars Reach" is a sandbox MMORPG set in a sci-fantasy universe emphasizing community, player-driven economy, and immersive gameplay. Developed by Ultima Online's designer, it offers diverse customization and early testing opportunities.
Meta 3D Gen
Meta introduces Meta 3D Gen (3DGen), a fast text-to-3D asset tool with high prompt fidelity and PBR support. It integrates AssetGen and TextureGen components, outperforming industry baselines in speed and quality.
Total Annihilation Graphics Engine (2012)
The article details Jon Mavor's work on Total Annihilation's graphics engine, overcoming hardware limitations and implementing optimizations like caching units as sprites and improving image quality. Mavor's dedication and technical insights are well-received.
Bevy 0.14 – Data driven game engine
Bevy 0.14 release includes Virtual Geometry, Sharp Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Fog, and more. Updates also cover Animation Blending, ECS Observers, Color API, and UI improvements.
For some reason the the Glest 3D Models are being sold [1], which is a bit strange considering the technical age of the models. [2]
[1] https://www.turbosquid.com/Search/Index.cfm?keyword=Glest&me...
The early 3D RTS years of Dark Reign, Earth 2015, eventually Warcraft 3 really lit a fire under peoples asses to try to make their own. It was magic to see, but the fire has unanimously died down with the genre.
What happened to Mega Glest?
__
Had to edit a major part of my comment, since I was pointing to the wrong branch: The last stable release 3.13 is 7 years old, but there is some activity going on, as can be seen here:
Related
Homegrown Rendering with Rust
Embark Studios develops a creative platform for user-generated content, emphasizing gameplay over graphics. They leverage Rust for 3D rendering, introducing the experimental "kajiya" renderer for learning purposes. The team aims to simplify rendering for user-generated content, utilizing Vulkan API and Rust's versatility for GPU programming. They seek to enhance Rust's ecosystem for GPU programming.
Stars Reach – new social sandbox MMO by Raph Koster announced
"Stars Reach" is a sandbox MMORPG set in a sci-fantasy universe emphasizing community, player-driven economy, and immersive gameplay. Developed by Ultima Online's designer, it offers diverse customization and early testing opportunities.
Meta 3D Gen
Meta introduces Meta 3D Gen (3DGen), a fast text-to-3D asset tool with high prompt fidelity and PBR support. It integrates AssetGen and TextureGen components, outperforming industry baselines in speed and quality.
Total Annihilation Graphics Engine (2012)
The article details Jon Mavor's work on Total Annihilation's graphics engine, overcoming hardware limitations and implementing optimizations like caching units as sprites and improving image quality. Mavor's dedication and technical insights are well-received.
Bevy 0.14 – Data driven game engine
Bevy 0.14 release includes Virtual Geometry, Sharp Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Fog, and more. Updates also cover Animation Blending, ECS Observers, Color API, and UI improvements.