Physicists have created the most fiendishly difficult maze
Physicists create complex maze inspired by fractals and chess. Maze based on Ammann-Beenker tilings generates quasicrystals. Research explores Hamiltonian cycles with practical implications in math problem-solving and industrial processes. Study in Physical Review X showcases quasicrystals' diverse applications.
Read original articlePhysicists from the University of Bristol in the UK and the University of Geneva in Switzerland have created an incredibly complex maze inspired by fractal geometry and chess strategies. By generating Hamiltonian cycles in Ammann-Beenker tilings, they produced intricate fractal mazes that describe quasicrystals, a rare form of matter. Quasicrystals have a unique atomic pattern that does not perfectly repeat, unlike regular crystals. The research not only provides entertainment value but also has practical implications. Finding Hamiltonian cycles is challenging and could help solve complex mathematical problems. Moreover, quasicrystals may offer advantages in industrial processes like carbon capture through adsorption, potentially improving molecule packing efficiency. The study, published in Physical Review X, highlights the potential of quasicrystals in various applications beyond creating mind-bending mazes.
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Why did they build a maze for the Minotaur with a possible escape route rather than just an ordinary prison? Why leave the possibility of escape open?
Well see, the Minotaur was arbitrarily strong. No material could build a wall strong enough that he couldn't bash through nor a door that he couldn't break down. But, he wouldn't try and break down anything if there was obviously a path right there he could use to go around it normally. By putting him in a maze, he will always keep trying the next path thinking it might be the exit, never attempting to break any wall. The puzzle is harder than any material they could have used to build a prison, as it cannot be bent by the Minotaurs brute force.
Computation (eg cryptography) can be "unbreakable" in a way that bank vaults and deposit boxes can't.
E.g. this:
+-- -+----+----+----+----+
| | | | | |
| | |
+-- -+-- -+----+----+-- -+
| | | | | |
| | | |
+-- -+----+-- -+----+----+
| | | | | |
| | |
+-- -+----+-- -+-- -+-- -+
| | | | | |
| | | |
+-- -+-- -+-- -+----+----+
| | | | | |
| | | |
+----+----+----+----+ +
Is just this, with extra wall material in each cell, reducing the aperture of the passages: + +----+----+----+----+
| | |
| | |
+ + +----+----+ +
| | | |
| | | |
+ +----+ +----+----+
| | |
| | |
+ +----+ + + +
| | | |
| | | |
+ + + +----+----+
| | | |
| | | |
+----+----+----+----+ +
I don't think I've seen this maze building technique, even though it seems simple.
But does anyone know a good metric for maze difficulty? Or what the study of maze difficult would really look like? The classic maze solving algorithm (right hand rule/DFS) is deterministic anyway.
[1] https://imgur.com/a/3paGJOk
I discovered a somewhat similar fractal-maze when playing around with the dragon curve[2], maybe I should publish that.
My mother has told me I would have them done within seconds, and I'd have a whole book before she'd finish putting the groceries away.
I've never thought much about it other then, 'I used to like doing mazes'; but I wonder if it was a special gift I could have developed.
> Quasicrystals are a form of matter only found very extremely rarely in nature.
The closest I've found is a paper they reference for generating arbitrary rhombic tilings in arbitrary numbers of dimensions, based on the de Bruijn grid method:
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