Archipelago: Multiworld Multi-Game Randomizer
Archipelago is a cross-game modification system merging elements from various games to create a unified multiplayer experience. It randomizes items, encouraging player cooperation. The platform hosts thousands of games and offers setup guides and a Discord community.
Read original articleArchipelago is a cross-game modification system that randomizes various games to create a unified multiplayer experience. Players will encounter items from different games and rely on each other to progress by finding necessary items. The project is a collaborative effort of many individuals who have dedicated extensive time to develop a vast source code repository, turning the concept into a functional platform. In the last week alone, 8796 games were generated, with 7257 games hosted. The platform offers supported games, setup guides, FAQs, and user content, along with a Discord community for interaction. Archipelago aims to provide a unique gaming experience by merging elements from diverse games into a single multiplayer environment.
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At some point, people started combining games; most notably, "SMZ3" is a two-game randomizer for Super Metroid and Link to the Past (already two very popular games for randomizers), in which you're playing one SNES cartridge that has both games on it and you can step in specific doors to switch from a spot in one game to a spot in the other game.
Archipelago is an evolution of those multi-game randomizers, which combines the logic from each game to ensure that someone is always able to proceed.
And there are options you can choose to make things simpler; for instance, you can prevent certain key items from being very late in the game. But it's also fun to not do that, and end up (say) having to do half a game without an item you usually get in the first few minutes, working around the lack of that item. (For instance, playing substantial parts of a Zelda game without even a basic sword.)
Some randomizer modes also convert a more linear game into a more open-world game, by making it so you can go anywhere from nearly the beginning, though what you can do in those places will still be limited by the items you have.
Here's an example with 114 playthroughs (includes some game spoilers in the latter half): https://youtu.be/YwUIfxF3ujo
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