HAMURABI.BAS and Its Dystopian Lessons
The article explores the game HAMURABI.BAS from 1973, highlighting financial and political lessons. Strategies involve resource management, disaster response, and controlled starvation for wealth. Automated testing led to a 99% win rate, emphasizing wise investments and strategic decisions in the game.
Read original articleThe article discusses the game HAMURABI.BAS, originally featured in Basic Computer Games in 1973, and the author's exploration of its financial and political lessons. The game involves managing resources, population, and land over ten turns, with dynamic elements like rat infestations and plagues affecting gameplay. Strategies for success include managing grain reserves, investing in land, and strategically allowing for controlled starvation to increase wealth. The author developed an automatic player to test and refine strategies, ultimately achieving a 99% win rate. Lessons learned include the importance of investing wisely, the potential benefits of disasters like plagues, and the strategic use of controlled starvation in the game. The simplicity of the game belies the complex insights it offers into financial and political systems, showcasing the enduring appeal of simulation games in providing valuable learning experiences.
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Or, maybe not. These days ...
(They ought be reading Machiavelli. Way things are going ...)
Like: Print money; make people feel rich; time the lagged "Cantillon wave" of inflation to hit your successor.
Maybe that's one reason for:
> Financial lesson: All but your emergency fund should be invested.
Now, this next one feels a bit tinfoil-hattish, but who knows:
> Political lesson: Bioweapons are surprisingly effective at increasing the wealth of the remaining population.
...
I'd be curious to know how a modern MCTS/RL system would do on this tiny example. What strategy is truly optimal?
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