July 14th, 2024

Leaked payroll data show how much Valve pays staff and how few people it employs

Valve, known for Steam, has 336 employees in 2021 per leaked data. Highlights include peak game spending in 2017, 79 staff for Steam, and high profitability per employee compared to tech giants. Collaboration with other firms due to small workforce.

Read original articleLink Icon
Leaked payroll data show how much Valve pays staff and how few people it employs

Valve, a major player in the gaming industry due to its PC gaming storefront Steam, was revealed to have a small staff of only 336 employees in 2021, as per leaked data from Wolfire's antitrust lawsuit. The data, spanning from 2003 to 2021, showed Valve's payroll distribution across different departments like "Admin," "Games," "Steam," and "Hardware." Noteworthy points include Valve's peak spending on games in 2017 at $221 million and employing just 79 people for Steam in 2021. Despite its limited staff, Valve's profitability per employee is claimed to surpass that of tech giants like Google and Amazon. The leaked data sheds light on Valve's spending on staff, hinting that it may be a fraction of the revenue generated by Steam. Valve's secretive nature and small workforce have led to collaborations with other companies for hardware and software development, reflecting its unique position in the gaming market.

Related

Tech layoffs: 98,000 impacted as Apple, Google, others continue job cuts

Tech layoffs: 98,000 impacted as Apple, Google, others continue job cuts

The tech industry faces widespread layoffs affecting 98,000 employees globally in 2024. Major companies like Apple, Google, Microsoft, and Meta are among the 333 firms implementing job cuts due to economic uncertainties and restructuring efforts.

Layoffs in tech sector reach nearly 100k year to date

Layoffs in tech sector reach nearly 100k year to date

The tech sector faced significant job losses in 2023, totaling nearly 100,000 across 340 companies. Notable layoffs include ByteDance, Microsoft, Apple, Meta, Sony, Electronic Arts, Tencent, and Unity Software.

A modern 8 bit design, built using 1950s thermionic valves

A modern 8 bit design, built using 1950s thermionic valves

A modern 8-bit Valve.Computer, using 1950s valves, plays games like PONG and runs a 32-bit Fibonacci sequence. Built over 18 months, it integrates valves into a functional system, managed informally with colored pens. Despite challenges, the project was successful, with plans for art installation.

Microsoft lays off employees in new round of cuts

Microsoft lays off employees in new round of cuts

Microsoft conducted layoffs impacting various teams globally, focusing on product and program management. The exact number of affected employees was undisclosed. These actions align with strategic growth priorities amid recent job cuts.

Microsoft lays off employees in new round of cuts

Microsoft lays off employees in new round of cuts

Microsoft conducts layoffs affecting product and program management roles without disclosing the exact number impacted. This aligns with previous job cuts, part of ongoing restructuring efforts for future growth and customer support.

Link Icon 9 comments
By @lionkor - 7 months
> Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.

It might just be me, but that actually seems pretty reasonable.

What I've seen a lot is companies, during growth, accepting less-than-ideal candidates, maybe without a good onboarding, which then end up as deadweight in the worst case, and underperformers in the best case.

This, combined with a tendency to keep people around who have been there a long time, and the people themselves knowing they're not going to be let go, could result in massive companies and hundreds of people per product.

Yes steam is big, but it's not a product so complex you'd need over 100 people to maintain it. I assume other companies need so many people because tasks don't get done, and the logical step is to add people, not remove people.

Staying lean means staying agile (in some definition of the word), and that can speed you up.

By @Calavar - 7 months
Ride share and delivery app companies could take some notes on how to stay lean and profitable while operating an online marketplace. I know ride share apps are more complicated, but I don't think we're talking two orders of magnitudes more complicated (300 employees vs. 30,000 at Uber). The bloat at Uber/Lyft/Doordash is insane.
By @bongoman42 - 7 months
The real scandal is that it is 2024 and people still don't understand how redaction works.
By @pyb - 7 months
Hardware engineers making half of what software engineers make. A reminder of the stark difference between the two job markets.
By @LordShredda - 7 months
Steam might have a very disproportionate market share, but no one complains a lot because the competition is downright laughable. Internet companies are very low maintenance

It has a very low barrier to entry for devs and a permissive DRM compared to other stores. A powerful review system and a return policy better than anyone else I've seen so far. Very community friendly and has an entire feature dedicated to hosting user mods and creations. Right now they're wasting money on VR just because they can

Is it a monopoly when no one else is able to compete even on the technical side?

By @metadat - 7 months
Where does all the money go if it isn't being reinvested into the business? Are the massive profits immediately syphoned out by the execs and owners?

It's interesting there isn't a well-known real competitor to Steam (the Blizzard and Ubisoft stores, etc, don't count, because so few external parties publish there).

My gut says the lack of reinvestment could be someone else's opportunity, especially considering many of the longstanding VAC and other quality issues which have persisted on Steam's platform for more than 15 years. However, because of all the necessary catch-up, such an enterprise would be tricky to bootstrap and get to critical mass. Even then, where is the moat?

By @wiseowise - 7 months
At this point Valve should open source all of their games if they’re not planning to develop new ones.