Understanding 3D Graphics: Terms and concepts useful for starting with 3D
This article explains key concepts in 3D graphics for beginners, covering shape, color, shaders, textures, PBR, UV mapping, materials, and normal maps. It discusses trade-offs between geometry and texture quality.
Read original articleThis article by Azeem Bande-Ali provides a comprehensive guide to understanding 3D graphics, focusing on key concepts and terms essential for beginners in 3D design and modeling. The author discusses the importance of shape and color in defining 3D models, explaining how shapes are described using vertices, edges, and faces, while colors are managed through shaders and textures. The article delves into Physically-based rendering (PBR) shaders, UV mapping, materials, and adding details to 3D objects. It highlights the trade-offs between geometry details and texture quality, emphasizing the role of normal maps in simulating surface details without adding geometry complexity. The discussion also touches on the limitations of texture mapping solutions in close-up views due to pixelation issues. The conclusion emphasizes key terms such as Vertex/Edge/Face, Shader, Texture, UV Mapping, Material, and Normal map as fundamental in the realm of 3D graphics. Overall, the article serves as a valuable resource for individuals looking to enhance their understanding of 3D graphics and modeling techniques.
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