Railroading the Pascal Language
The text delves into Pascal language's lexical structure and programming elements, emphasizing Free Pascal. It explains symbols, operators, literals, constants, program structures, declarations, control structures, functions, procedures, generics, expressions, identifiers, data types. Comprehensive guide for developers.
Read original articleThe text discusses the lexical structure and programming elements of the Pascal language, focusing on Free Pascal. It covers topics such as symbols, operators, literals, constants, program and unit structures, declarations, implementations, and control structures like if statements, loops, and assignments. The document details the syntax and rules for various elements like functions, procedures, generics, and expressions. It also explains the use of identifiers, constants, and data types within the language. The information provided serves as a comprehensive guide for developers working with Pascal, offering insights into the language's structure and functionality.
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There's some ambiguity about what exactly "mantissa" means in the representation of a floating point number, to the point where some people recommend avoiding it[2] (for example, the IEEE standard for floating point uses "significand" instead).
But whatever mantissa means, it's exactly not (like the page says[1]) what's "used to raise or lower a floating point literal numbers by factors of 10", that's the exponent. The mantissa, if anything, is the other part of the number, that is, what's being multiplied by the factors of 10 (but it's complicated, the wikipedia[2] page explains it).
[1] https://www.getlazarus.org/learn/language/lexical/#float_lit...
[2] https://en.wikipedia.org/wiki/Significand (section "Floating-point mantissa")
I used UCSD Pascal on one very large project: my Go playing program Honnibo Warrior.
They are buried under “Generic Constaints”.
https://www.getlazarus.org/learn/language/lexical/#generic_c...
For me, a BNF would be so much easier. It looks like a fairly easy syntax to parse.
Maybe I will try to create a toy compiler sometime.
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