Dungeons and Dragons taught me how to write alt text
Eric Bailey discusses how Dungeons & Dragons has shaped his alt text writing, emphasizing narrative importance, effective detail prioritization, and the need for practice to improve accessibility and user experience.
Read original articleEric Bailey reflects on how playing Dungeons & Dragons (D&D) has influenced his approach to writing alt text. He shares his experiences with the game, emphasizing the importance of narrative and description in both roleplaying and alt text creation. Bailey notes that D&D can be played using miniatures or through "theater of the mind," which relies heavily on verbal storytelling. He recalls advice from a Dragon magazine column that highlighted the significance of prioritizing key details in descriptions, suggesting that the most important elements should be presented first to enhance understanding and engagement.
Bailey illustrates this with examples, contrasting overly detailed descriptions of trivial items with succinct, impactful ones that convey the essence of a scene. He argues that effective alt text should similarly focus on the most critical information, as screen readers announce text linearly, making it essential to capture attention quickly. He emphasizes the role of the storyteller in both D&D and alt text writing, advocating for the inclusion of diverse details to ensure accessibility and understanding for all users.
Bailey concludes by encouraging practice in writing alt text, likening it to the learning curve of roleplaying games. He acknowledges the current shortcomings in web alt text and provides resources for improving these skills, underscoring the power of well-crafted descriptions in enhancing user experience and inclusivity.
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- Many commenters share personal experiences of how D&D has enhanced their communication and storytelling abilities.
- Several emphasize the importance of prioritizing key information in descriptions, akin to the inverted pyramid structure in journalism.
- There is a consensus on the value of practice and learning from games like D&D to improve descriptive writing.
- Some discuss the challenges of writing effective descriptions, highlighting the need to focus on what is most important.
- Others mention tools and methods they use to aid in writing, such as AI tools and visual aids.
Most people intuitively describe images from foreground to background or left to right, a bit like they are mentally completing a checklist of all the things to describe. As correctly noted by the author, describing by importance first has the added benefit of allowing screen reader users to skip irrelevant/uninteresting images early.
Compare:
Torn-up painting in a gallery, observers standing in front of the work.
vs.
Gallery interior, people standing in front of a painting with visible damage.
The advice in the magazine reminds me of the inverted pyramid structure of classic reporting. Most important first, assume that the reader could stop reading after any sentence, so make the most of each phrase.
https://en.m.wikipedia.org/wiki/Inverted_pyramid_(journalism...
If you don't get to the point quickly, people might think it doesn't really apply/matter to them and ignore it.
This became very obvious to me when my day job for a few years was responding to customer service requests over email for World of Warcraft. I would often find myself skimming all the useless (quite literally) pretext as quickly as possible scanning for what their actual problem was.
Stereotypical example of a poor email from a customer:
> Last night I finished the raid with my guild where we downed the Lich King. Then this morning I went to school where my friends and I also talked about WoW, then when I got home, everything seemed normal, I turned on my computer, logged on and entered my password, but it didn't work, then I went to the website and used the password reset, then I tried to log on and it said my account was locked, then I checked my email, and it said my account is locked and I need to contact Blizzard...
At which point I stop reading and I'm thinking "finally, I see why he's emailing us".
To be fair, these emails are often from adolescents who understandingly do not yet have the experience to do effective communication (which is actually an additional interesting aspect of customer service for a computer game compared to services which are only taken up by adults, but I digress).
I now work as a software developer for a startup and often have to interact directly with clients, and when I communicate with them, I always make sure to have my desired "call to action" (even if only summarised) within the first sentence.
1. like encrusted, encircled, adorned
For now, I wrote a tool[1] that uses AI to do the job for me.
Its an heady mix of things that really will stretch your mind in many ways at once. I love them. All kids (of all ages) should try them a few times.
For the record I've nearly always run TotM except when for some very complicated things that really need that extra tactical oomf.
This topic is slightly different than this post, but there seems to be some useful advice that is applicable to my particular problem. I can “see” what my product is, but can’t really describe it well. Next time I’ll try to focus on what’s important first… which of course sounds obvious, but isn’t how my brain seems to want to describe things.
Is there any other reading out there that people would recommend?
character creation in DnD easier: https://tabletopy.com/fantasy-character-generator.html
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