July 26th, 2024

A simple procedural animation technique [video]

The video covers procedural animation techniques for virtual animals, focusing on distance constraints, parametric equations, and kinematics, while introducing a method called Fabric for realistic legged animal movement.

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A simple procedural animation technique [video]

The video discusses procedural animation techniques for animating virtual animals, specifically focusing on distance constraints for creatures such as worms. It utilizes parametric equations to define body outlines and explores the design and animation of a fish, incorporating concepts of forward and inverse kinematics from robotics. The video also introduces a technique called Fabric, which serves as a simple approximation method to achieve realistic movement in legged animals. The author indicates plans to include more procedural animation content in future videos.

AI: What people are saying
The comments on the video highlight various perspectives on the animation techniques presented.
  • Viewers appreciate the video quality and production, with many praising its engaging content.
  • Some commenters express concerns about the realism of the animal movements, suggesting that they appear unnatural.
  • Several users recommend exploring additional resources and techniques for improving animations, such as the Godot engine and the FABRIK method.
  • There is interest in combining the animation techniques with other concepts, like evolution simulations and steering behaviors for autonomous agents.
  • Some viewers request guidance for beginners looking to start with similar animation projects.
Link Icon 14 comments
By @cgijoe - 6 months
I hope the author sees this. Dude, your video is so awesome, thank you! But your microphone is "popping" every time you say a 'P' or a 'T' sound. This is because you are speaking directly into it. Try talking "past" it instead. Your vocal sound goes out in all directions, but the "wind" from your mouth that creates the pops only goes in one direction -- straight forward -- so if you slide your microphone to the side, you will still have good sounding audio with no pops.
By @nox101 - 6 months
This is very well made video. That said, the animations don't actually move like real snakes or real fish. Animals don't move from the head and drag the rest of their bodies behind them with constraints on circles. They pull/push with muscles though out the entire length of their body.

Fish: https://www.shutterstock.com/video/clip-29361571-koi-fancy-c...

In fact not only do they not drag their behinds, the tails turn further than the bodies

Snakes: https://www.youtube.com/watch?v=zEto1-ZTbd4

That's not a dis. The technique in the video is pretty to watch and might be good enough but it just stuck out to me at a glance as unnatural. Like something was off.

By @owenpalmer - 6 months
Beautiful video. I would love to see this animation technique combined with an evolution simulation similar to Karl Sims' Evolved Virtual Creatures project:

https://youtu.be/RZtZia4ZkX8?si=vxQ904w_CNXsSoj5

Previous HN discussion:

https://news.ycombinator.com/item?id=30719801

By @progbits - 6 months
Regarding the "derpy lizard", I think it would look much better if it had some gait pattern - maybe not allowing some legs to reach at the same time, or just starting the legs and their target points with different offsets so they don't move in phase with each other.

Beautiful video though, would love to see more content from you.

By @nighthawk454 - 6 months
Wonderful video, cheers! I also had no idea Processing was so efficient at animations, I'll have to look into that furhter

https://github.com/argonautcode/animal-proc-anim

By @irq-1 - 6 months
Great video. Much more complicated, but checkout Godot "fish" in the docs.

https://docs.godotengine.org/en/stable/tutorials/performance...

> The animation will be made of four key motions:

A side to side motion

A pivot motion around the center of the fish

A panning wave motion

A panning twist motion

By @mikhmha - 6 months
You could also use these techniques as steering behaviors for a group of autonomous agents? Each agent is a point on the segment. It'd be like a team doing a dragon or lion dance.
By @globalnode - 6 months
Had no idea about the FABRIK technique, that looks really useful in a lot of different contexts too. I did a little clap irl at the end of the video.
By @IndySun - 6 months
The animations are less realistic grounded, legless, critters and more accurately things being dragged (without seeing whats dragging them). That said, engaging, concise, and well produced video. The technique also comes to life when legs are added. Maybe thats obvious.
By @worldsayshi - 6 months
Great demonstration!

TheRujiK seems to use a very similar animation technique. These creatures also somewhat remind me of the creatures of Spore: https://youtu.be/a87tB__3KEs?si=2Xl3Ub3j-Z3msxm6

By @albert_e - 6 months
Great video -- any complementary resource that can help a young learner get started? What tool might one use to do such animations?
By @heyrikin - 6 months
Oh snap these are built in Processing? I'll have to give it another go.
By @aloisdg - 6 months
Great video. So smooth. Now I want to try it. Good job