How Cosmo's Cosmic Adventure DOS Game Works?
Cosmodoc is a resource for the DOS game Cosmo's Cosmic Adventure, featuring extensive research, a master index, and insights into its programming, hardware, and development for retro gaming enthusiasts.
Read original articleCosmodoc is a comprehensive resource dedicated to the DOS video game Cosmo's Cosmic Adventure, published by Apogee Software Productions in March 1992. The game was programmed by Todd J. Replogle, with art by Stephen A. Hornback. The website, created by Scott, features an extensive teardown of the game, encompassing approximately 248,000 words detailing its inner workings. It covers various aspects, including data files, drawing routines, and relevant computer hardware and software from the era. The information is the result of extensive research and reverse-engineering efforts. The site includes a master index of topics and a navigation menu for easy access to different sections. Notable areas of focus include hardware components like AdLib, EGA, and PC Speaker, as well as system programming topics such as the IBM PC, B800 Text Display, and low-level drawing techniques. The code fragments presented are based on a reconstruction of the game's source code, known as Cosmore, which can be built using Borland Turbo C and Turbo Assembler to create an executable file similar to the original. The website aims to provide enlightening insights into the game and its development, appealing to both enthusiasts and those interested in retro gaming and programming.
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