Jerk
The author reflects on their transition from indie game development to sound art, emphasizing tempo as a constant, blending programming with music, and the importance of adaptability and innovation in creativity.
Read original articlefirst, then gradually speeding up, creating a dynamic interplay between the instruments. This process allowed me to explore the concept of tempo as a constant that could change, reflecting the core idea of my earlier game concepts. The music evolved into a rich tapestry of sound, embodying the essence of growth and transformation. I found joy in this creative resurgence, blending my programming skills with musical expression. The experience reignited my passion for sound art, leading me to experiment further with recording and composition. This journey has been a reminder of the importance of adaptability and the potential for innovation in both music and game design, as I continue to explore the boundaries of my creativity.
- The author reflects on their journey from indie game development to sound art.
- They emphasize the concept of constants in game mechanics and music, particularly tempo.
- The author has recently returned to music, experimenting with recording and composition.
- The creative process involves blending programming skills with musical expression.
- The experience highlights the importance of adaptability and innovation in artistic endeavors.
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> I haven’t seen anyone do a shrinking game.
While I'm also not aware of a shrinking game, there are more than a few[1] growing games. Some aspects of the mechanic are the same - "what was dangerous before is not a problem now and vice versa"; it's just the plot that changes.
So: in a shrinking game a small enemy will become a large threat and a narrow passage will become a large escape route - and in a growing game a large enemy will turn into a small threat and a previously large passage will become inaccessible.
https://en.wikipedia.org/wiki/Jerk_%28physics%29
But that is not what this article is about. It's about (spoiler alert) quitting your job to write games.
If anyone was intrigued by the idea of a game about shrinking, I wanted to recommend this tiny indie game about using laboratory equipment as your body gets smaller and smaller:
[1]: https://www.dmitrivolkov.com/misc/risset-polyrhythm/ [2]: https://soundcloud.com/danieleghisi/black-rain
Cliff would like a word with you, sir.
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