Türkiye Bans Roblox
Türkiye has banned Roblox due to concerns over child sexual exploitation, promotion of homosexuality, issues with virtual currency distribution, and inadequate content oversight, aiming to protect youth from online dangers.
Read original articleTürkiye has implemented a nationwide ban on the gaming platform Roblox, citing several significant concerns regarding its content and safety measures. The Turkish Directorate of Communications highlighted four primary reasons for this decision. Firstly, there are serious allegations of sexual exploitation on the platform, with reports indicating the presence of inappropriate sexual content that could harm children. Secondly, the platform's virtual parties have been accused of promoting homosexuality, which has sparked controversy and contributed to the ban. Thirdly, the use of "robux," Roblox's virtual currency, has raised alarms as bot accounts were reportedly distributing it to encourage children to engage in problematic activities. Lastly, the inability to effectively monitor and regulate inappropriate content on Roblox was a critical factor in the decision, as authorities deemed the platform's oversight mechanisms insufficient. This ban reflects Türkiye's commitment to protecting its youth from perceived online dangers.
- Türkiye has banned Roblox due to concerns over sexual exploitation of children.
- The platform's virtual parties were accused of promoting homosexuality.
- Issues with the distribution of virtual currency "robux" to incentivize children contributed to the ban.
- Authorities cited inadequate content oversight on Roblox as a key reason for the decision.
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The official also highlighted issues with “robux,” Roblox’s virtual currency. Reports indicated that bot accounts were distributing robux to incentivize children’s participation in the aforementioned problematic activities. Challenges in content oversight
> The inability to effectively monitor and regulate inappropriate content on Roblox
The homosexuality part is kind of absurd, but very in line with other Türkiye policies.
For the rest they seem very reasonable. Predatory monetization methods in games for adults are bad, applying the same methods to children is pure evil.
I will prefer strong regulations than banning. The same the we do with gambling.
Another important point for people who want to dead name Turkiye is this: When South Sudan was separate from Sudan, they were called South Sudan. Nobody disputed their name. If Turkiye split in two one day, one might call itself "Eastern Turkiye". In that case I just hope nobody tells them, 'no I will call you "Eastern Turkey" because that's what the other country was called which you were part of before.' We are not called "Ottoman Kingdom 2.0" for some reason. Now we apparently chose ourselves a new name to be referred in foreign languages. They did not consult me, tbh. But it fits what we call it in our original language (we call it "Türkiye"), so I am actually happy about it. So if you show respect to that decision then you show that as it is. If you don't respect it then, well you don't, and that's that. No kebap for you (/s).
About Roblox: My nephew coming of age invited me to play computer games. He told me to install Roblox but I haven't even heard about it and it did not appeal to me. I told him to install Sven-Co-op, because Half-Life is awesome and Sven Co-Op gives you multiplayer feature for free. We played for a while but he was dead bored and he quit. I was genuinely hurt but did not show it. New generation likes other things I guess. Then we played Roblox and honestly it had worse graphics than Half-Life, which is 25 years old game. Somehow it was boring to me but enjoyable to my Gen Z nephew. Well I hope he won't get too hardly shaken by the news, anyhow, somehow I feel relieved about this ban. These days he talks about "making his own games". I want to wait until a bit before I tell him the bad news about making games, but in general I am happy about the direction he is thinking.
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