Can kids master the video games their parents loved?
Parents share experiences introducing classic video games to their children, revealing mixed reactions. While some kids embrace modern games, others struggle with older titles, highlighting differences in gaming expectations and engagement.
Read original articleThe article explores the experiences of parents introducing their favorite childhood video games to their children, examining whether the younger generation can appreciate these classics. Parents share their mixed results, with some children quickly embracing modern iterations of games like Pokémon, while others struggle with older titles like Mario Kart. The nostalgia felt by parents contrasts with the children's expectations for graphics and gameplay, leading to moments of surprise and delight as kids engage with the simpler, pixelated versions of games. The article highlights how imagination plays a crucial role in gaming enjoyment, regardless of the game's visual quality. Parents also note the differences in gaming design, with modern games offering more guidance and visual cues, which can affect children's patience and engagement with older titles. Ultimately, the piece reflects on the enduring appeal of video games across generations, showcasing how both parents and children can find joy in shared gaming experiences, even when the games differ vastly in style and complexity.
- Parents introduce classic video games to their children, with varied reactions.
- Children often prefer modern graphics and gameplay, finding older games challenging.
- Imagination remains a key factor in enjoying video games, regardless of their visual quality.
- Modern games provide more guidance, impacting children's engagement with older titles.
- Shared gaming experiences can strengthen bonds between parents and children.
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Most of his friends seem to be obsessed with Minecraft, and Ultimate Chicken Horse, to the extent that when he had a friend over I overheard him saying "Mario is old, but it's still fun!" in Finnish.
So I guess there's hope for me yet :)
Watching a parent explain to their child how to properly hold an N64 controller.
Watching the child's mind explode as mom/grandma/dad/gramps shows them the warp zone in level 1-2 of Super Mario Bros. Frequent "Mom doesn't know about video games, how'd she do that!?" kind of quotes from the kids.
Watching dad and daughter charge through a Sierra adventure game, looking up the manual in Archive.org and figuring out 40 year old puzzles together.
The family that plays together, stays together.
It's like trying to get "11 year old me" into The Howdy Doody Show.
Some of my favorite music was written hundreds of years ago. Or a few decades ago. Or in the 90s. Or now. There's good stuff and bad stuff across all time periods. I discovered the Miyazaki films way into adulthood, but that didn't affect how much I enjoyed them.
It seems like more of a personality thing whether someone is willing to give old stuff a "chance" or whether they only gravitate to the latest stuff that their friends are interested in.
I think it is time too, I can't dedicate 4 straight hours to a single game problem like I could before, and I can't get the reps in for competitive game training like I used to. Competitive games need a "masters" category for washed up casuals!
I dunno, sounds about right to me.
I wonder what it is about games that grab some kids but not others. I was hooked from the very first time I saw Mario on my dad's NES at about age 4. Tons of other kids in the same age and same situation shrugged and gave it a pass.
I have an eight year old and he likes playing Tecmo Bowl with his friends b/c:
- it has the current teams he and his friends know and like
- the learning curve is pretty quick so you can get up and running with someone who has never played in only a few minutes
See https://tecmobowl.org/files/file/779-tecmo-super-bowl-2023-p... for more info.
Was absolutely surprised by how much I enjoyed it. I think the late 80s and 90s are a particularly timeless period given how much strength there often was in the artistic direction. To me a lot of stuff from the early 2000s actually holds up less well.
Fps on the other hand, I’m pretty sure I would smoke 99% of kids on halo3 or call of duty 4.
Secret of Mana holds a special place in my heart, but really needs the Turbo romhack to really enjoy. The great thing about this romhack, is that it’s multiple hacks gathered into a system that allows easily activating or deactivating the parts you want: https://www.romhacking.net/forum/index.php?topic=27890.0
Are kids going to be better than someone with 25-30 years of experience? Can they play FPSs better than the CAL generation of counter-strike players? Kids who spent their teenage years evening after evening meeting up to play Melee games? It’s doubtful.
Envious of new graphics? Not really. As a kid the games captivated me for what they were. Games strived to be unique, original. I think they’ve succeeded. My point of comparison for TailSpin was the tank (or ape) aiming game where you both sight the other and press fire, and TailSpin looked miles better with rain and thunder effects. No envy on my part, I got my “wow” many, many times over. Defeating Joker in Batman after 100+ playthroughs is triumph enough.
Regarding interest, I think less sophisticate games such as Minecraft has an appeal because they have a social aspect and this depends of the specific kid.
In general, their parents games are super easy comparing with today's games. Mainly arcade.
When I was a kid, I was playing games made for adults, or at least teenagers. Mega Man X, Super Mario World, Turtles in Time, Metal Slug... those games were tough!
I learned to read from Final Fantasy VI and Chrono Trigger. We would go to our mom as 4 and 5 year olds and beg her to teach us so we could play these mysterious games with amazing graphics and music.
We all went into kindergarten learning to read, and I tested at a 12 grade level in 3rd grade.
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Modern game design in some ways is better than it ever has been. Games like Dead Cells have taken the arcade "keep starting over" mechanic and fine-tuned it into an amazing mechanic. Elden Ring has such rich, amazing lore, coupled with a challenging adventure game with awesome combat, and the ability to build a character to fit your personality. Baldur's Gate 3 feels like a real tabletop RPG, it really is the zenith of modern RPG storytelling.
However, something has been lost in translation. Beat-em-ups, SHMUPs, and character action games like:
- Devil May Cry 3
- Godhand
- E.S.P. Ra.De
- Ninja Gaiden Sigma
- Resident Evil 4
- Streets of Rage 3
- Contra
- Metal Slug
- Alien vs. Predator ( the beat-em-up )
are not simple games, as they first appear. They are challenging masterpieces that emerged from arcade genres, and were developed by former arcade developers.
They have intricate scoring systems that let you push-your-luck and be rewarded with a higher score. Your competition was the other kids in the arcade, and climbing that leader-board. The ultimate achievement was a 1cc, clearing the entire game on one credit. Bonus points if you get a high score!
They came from a culture where scoring systems mattered. Modern games are great, but I miss the old days.
There is a youtuber called "The Electric Underground" who has some great content on arcade game and character action game design. Highly recommend his review of Resident Evil 4 Remake.
The kids' conclusion? The graphics suck, and they much prefer Xbox.
That being said, he is playing Skyrim V which was released 13 years ago ...
Fps on the other hand, I’m pretty sure I would smoke 99% of kids on halo3 or call of duty 4.
Doesn't mean they get life easy, I let them play at stuff that's harder than their current age and they get plenty of frustration: put a 3 years old on new super mario bros u and see what happens.
"Here you go!"
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
...he looked at me expectantly, waiting for something to happen. "Aren't you going to load the game up, Dad?"
First mystery ROM: It was called 101-in-1 or one of those bootleg multiple games in one cartridge and there is a menu list of all the games you can play and at the bottom there is two crab like characters walking towards the center from the left and right and when they meet they pull away from each other but different color. The games in this cartridge were insanely tough.
Second mystery ROM: side scroller but there is this weird dune like worm monsters, definitely not kid friendly as the game had creepy images but it was the hardest game I ever played on the NES
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