Do Quests, Not Goals
The article advocates for adopting a "quest mentality" over traditional goal-setting, promoting personal growth through challenges. It introduces the "One Big Win" program to facilitate transformative experiences amidst busy lives.
Read original articleThe article discusses the concept of shifting from traditional goal-setting to adopting a "quest mentality" for personal development. It argues that typical goals often feel uninspiring and are postponed due to life's busyness. Instead, framing aspirations as quests can transform the approach to achieving them. A quest is seen as an adventure filled with challenges and personal growth, rather than just a checklist of tasks. The author emphasizes that engaging in quests can lead to significant personal victories and skills development, even amidst a busy life. The "One Big Win" program is introduced as a structured way to embark on personal quests over eight weeks, encouraging participants to confront their internal obstacles, referred to as "dragons." By overcoming these challenges, individuals can experience transformative growth and create a more fulfilling life. The article concludes with an invitation to join the next session of the program, highlighting the potential for participants to achieve meaningful outcomes without waiting for ideal circumstances.
- Shifting from goals to quests can enhance personal motivation and engagement.
- Quests are framed as adventures that promote personal growth and skill development.
- The "One Big Win" program offers a structured approach to achieving personal victories.
- Overcoming internal obstacles is crucial for transformative growth.
- Participants can start their quests immediately, regardless of life's busyness.
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- Many commenters emphasize the importance of focusing on the process rather than the outcome, aligning with the idea of a quest.
- Some express skepticism about the effectiveness of simply rebranding goals as quests, suggesting that the underlying methodology remains unchanged.
- Several users share personal anecdotes illustrating how reframing tasks as quests can reduce stress and enhance motivation.
- There is a recognition of the psychological aspects of goal-setting, including how perceived risks can affect motivation and engagement.
- References to existing frameworks, such as "systems vs. goals" and "GTD," indicate that this discussion is part of a broader conversation about productivity and personal development.
Unlearning Perfectionism https://arunkprasad.com/log/unlearning-perfectionism/
It's analogous to “Have systems, not goals” or “Build habits, not goals” and I'm sure you can think of many such variations on the words, but at the end they all mean the same.
Don't choose a point on the line that is your life, choose a vector.
Some prior discussion: https://news.ycombinator.com/item?id=28688643
Scott Adams (before he went a bit cuckoo) was a huge proponent of it and he exposed me to the concept in my mid 20s. It heavily resonated with me and fundamentally changed my outlook on several areas of life.
This specific framing of Quests vs Goals seems a bit more like a change in framing your perspective, but I see some similar concepts, eg:
> You don’t just get the novel started, you become a writer. You don’t just declutter the house, you get your house in order.
Similarly, I love swimming in the open cold water, but I never wrote down, "Swim from Alcatraz twice". It wasn't necessary. It happened organically.
I read this book over the summer, and it's an incredibly easy to digest breakdown of all the reasons why people fail at their goals, and very simple mind hacks to change the way you approach achieving them through good habits and avoiding bad ones.
I'm pretty sure it's not the type of challenge that differs. In DnD a lot of the challenges are logistical in nature or some kind of interpersonal conflict.
My take is that the main difference is perceived risk / perceived high stakes. In a game you are in a circle of safety, so you don't get as stressed about roadblocks - whereas if you perceive negative consequences for failing to reach a goal in real life, then any obstacle looks like a survival threat and the anxiety about failing distracts from fully engaging with the challenge. As an example outside of work: if you're playing DnD and the DM says: "the bartender gives you a rude look" you are intrigued and curious. If a waiter in real life gives you a rude look, most of our brain's will at least temporarily go into ego threat mode and fall into a default of freezing, leaving or arguing back. We will be distracted, bothered, and generally the opposite of open-minded and curious. My point is not whether these are ideal responses but to note how differently our brains respond in a situation where there is actually minimal risk, but our brain perceives high risk because of outdated programming. Another example in the other direction: people can easily start taking games too seriously and become ego-attached to the goal, and the same brain response occurs. These extreme examples strongly suggest that it is the perceived threat rather than actual threat that drive our responses, and perception can often be very out of whack with reality and inhibit effective problem solving.
For most people in most work challenges, the actual survival threat from obstacles is small. Our brains massively overexaggerate it because we evolved in a context where most problems (especially social ones) actually were life-threatening. I would even say that in cases where survival (or your income) is threatened by an obstacle, downregulating the fear/threat response will usually improve your chances of finding a solution. Negative emotions narrow attention, draw us inward and prevent both mental flexibility and engagement with the world, which make solving difficult problems much harder.
To summarize: given how much more inherently motivating it is to work on challenges that are similar in nature to the ones we procrastinate on in life, it seems worthwhile to try to downregulate our evolved fear/threat response when encountering obstacles.
I pattern match "Quests" in TFA to "projects" in GTD, and "goals" in TFA to "3-5 horizon + someday/maybe list", I don't have time to give nuanced thought to this, but I'm posting my hot take that this looks like a useful tactical method to help oneself take projects off of your someday/maybe lists and work on them, but does not fully address how to make the time.
Wait, no, it probably does, but I'm already running over my break time so I'm leaving this comment here as an anchor to come back and review after work.
So I tuned in to learn more about the technique but I was disappointed to learn that there's nothing more to it at least in the article.
It just suggests to re-label your goals differently and think of them as "quests", but it doesn't mention anything more.
I really want to learn how to make my chores and boring goals fun so that I can go about them doing them. Can anyone please shed some light on this?
I have tried to gamify my work but it hasn't worked for me.
> This is exactly backwards. Forming and achieving aspirations is how life gets easier and more spacious.
Process VS goal always depends on the person.
If someone has a goal, and everything around them is distracting them from reaching the finish line, the a quest would be irritating.
Opposite is true too, a goal might have been the goal to start, but life changed and now they're chasing something that doesn't personally matter any more.
Also , I've noted all this learnings in the same doc because I can't really retain my knowledge after over a year but if I keep seeing it , it might help a bit .
(Also, I'm trying to actual be involved in conversations here , instead of lurking , so that I can actual form my own opinions )
The Main Story section would be projects, and those bigger more aspersions goals to move the story of life forward. Side Quests would be those little things along the way, that are usually one and done.
I ended up realizing building the app would really just be procrastination, and simply make a couple Lists in Apple Reminders for Main Story and Side Quests. Good enough.
Functionally, but I guess it’s not much different than Projects and Random, but I find it slightly more assuming.
A quest is a journey where the final destination is not clear in the beginning. But if you are successful, you will be a better version of yourself on the other side of the journey.
Know what happens if I go on a quest instead of pursuing a goal?
I end up using every available moment of time to plan said quest.
So I don't do quests. I have goals. As long as I'm moving forward, it doesn't matter what specific route I take.
It’s about replacing OKRs with stories and maps.
I appreciate a lot if people share such insights.
but it’s easy to be a pessimist and pull down other work
i agree that goals are hard and in some sense, set people up to fail by making the target some ephemeral thing in the distance
maybe reframing it as a quest can help it’s something that can be hard it can change you the outcome might be different from what you intended
by all means. do quests. not goals. will go back to nike on this one. just do it
The one day I was stressing about it and called it a side quest to myself and immediately the stress dipped. It'll get done and it'll be fine. It needed done anyway and ultimately now I've been given a side quest by a randomly encounter. It's not exciting but reframing it like this helps reduce my stress and allow me to think about the other stuff while still making sure this gets done. So good timing on this post!
Related
The manager's unbearable lack of endorphins
The author explores satisfaction in swimming, coding, and managerial roles. Physical activities offer immediate feedback and endorphins, contrasting with managerial tasks lacking similar gratification. Transitioning to management poses challenges in finding fulfillment.
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Scott Adams discusses the effectiveness of using systems over goals for success. Systems like healthy eating yield better results long-term by replacing willpower with knowledge. Adams emphasizes adaptability and seizing opportunities.
The case against morning yoga, daily routines, and endless meetings
The article challenges rigid routines for success, promoting dynamic, high-impact "10x work" that requires agency and seizing opportunities. It emphasizes risk-taking, seeking valuable tasks, and continuous learning for exceptional career outcomes.
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