Takeaways from the Vision Pro After 6 Months
The Apple Vision Pro, launched six months ago, is a significant advancement in spatial computing, featuring high-end specifications but facing skepticism due to its weight, price, and basic mixed reality capabilities.
Read original articleThe Apple Vision Pro, launched six months ago, is positioned as a revolutionary device in the realm of spatial computing, marking Apple's most significant product introduction since the iPhone. Apple has invested substantial resources—estimated at around $33 billion—into its development, which began in 2015. The Vision Pro is touted for its advanced features, including high-resolution displays, eye and face tracking, and a design that emphasizes premium materials. However, despite its impressive specifications, the device is not without limitations. It is heavier and more expensive than competitors like Meta's Quest series, and its mixed reality capabilities are still considered basic. Apple has marketed the Vision Pro as a device for everyone, rather than a niche luxury item, and has set a price point that reflects its potential to replace multiple existing devices. The company aims to redefine user interaction with technology through this product, although some industry observers remain skeptical about its long-term impact and market viability. The Vision Pro's release is set for February 2024 in the U.S., with plans for global expansion thereafter.
- The Apple Vision Pro is seen as a major advancement in spatial computing.
- Development costs for the Vision Pro are estimated at around $33 billion.
- The device features high-end specifications but is heavier and pricier than competitors.
- Apple markets the Vision Pro as accessible to a broad audience.
- Its mixed reality capabilities are still considered basic compared to expectations.
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- Awesome technology.
- Strong “wow” moment.
- Doesn’t do anything particularly better than the devices you already have.
It’s technology in search of a problem. There are legitimate problems it solves, but they are always elusively niche.
It's a cool device, but does Apple have the balls to stick with it, and built it into the platform they believe it can be?
My magic 8-ball says: Doubtful
The Apple Vision Pro debuted six months ago. I was hesitant to provide any detailed thoughts on the device and its implications until I (and others) had a few months to use it. Here are my eight takeaways on the Apple Vision Pro after six months.
Takeaway #1: Apple Did Not (and Does Not) Want to Manage Expectations for the Vision Pro
-- Talks about keynote and marketing quotes from the day of the launch
-- Revolutionary company believes their product is revolutionary.
Takeaway #2: The Vision Pro Probably Cost Tens of Billions to Develop
-- Company spent truckload of money making a new product
Takeaway #3: The Vision Pro Is Not Really From The Future
-- Talks about what Zuckerberg thinks. This isnt really a "takeaway", nor a "personal experience"
Takeaway #4: EyeSight is An Expensive Feature —and Not Worth It
-- First true experience, and interesting to read
Takeaway #5: The Vision Pro is, Today, Mostly a VR device (Even Though Apple Claims Otherwise)
-- Good. VR headset is being used as a VR headset.
Takeaway #6: The Benefits of Using a Vision Pro Fall Significantly Short of its Drawbacks
-- The product isnt as revolutionary as we thought folks.
Takeaway #7: Developer Adoption Remains a Problem
-- Not really a personal experience, but an observation.
Takeaway #8: Apple has Promptly Reshaped Terminology, Customer Perceptions, and Competitor Plans
-- Has it though?
So many words to say Vision Pro is a disappointing mess. Of the 8 takeaways, only 2 takeaways were made based on experience. Others were either fluff, or repeating news articles or mere observations.
So you're spending $3500, a serious chunk of change to most people, to get a somewhat passable facsimile of the devices the headset replaces. That doesn't seem reasonable to me.
I'm able to get them for my Quest 2, however.
Come on people, full 3d world where there are pipes representing all the IPC and network connections, random arbitrary switches and buttons you can hook up to automation scripts, unlimited windows you can program how they are created / moved/ and managed and manipulated. for ALL operating systems, not reinventing the damn wheel for every operating system. This will never be in ubiquitous use unless it does universal generic OS interface
edit: also, i'm an apple fanboy and still very disappointed in how poorly apple handled the launch. They spend billions on R&D and wont even throw a few million at some game developers to port to the platform? what the fuck?
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Market analysts predict a 75% drop in Apple's Vision Pro headset sales in the U.S. due to high pricing and low sales. Apple plans a more affordable model in 2025 to compete with Meta Quest 3, aiming to enhance spatial features and gesture controls.
Meta Reportedly Unhappy with How Much Money Its VR Division Burns
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