Godot 4.3
Godot 4.3 has been released with over 3,500 commits from 500 contributors, introducing new audio resources, improved physics, simplified navigation, enhanced animation, and Direct3D 12 support for better compatibility.
Read original articleGodot 4.3 has been released, showcasing significant contributions from over 500 contributors and more than 3,500 commits. This update introduces a variety of new features and improvements aimed at enhancing user experience and performance. Key highlights include new audio resources for dynamic music systems, improved 2D and 3D physics interpolation for smoother gameplay, and a revamped visual shader editor for better organization of shader nodes. The TileMap system has been simplified with the introduction of TileMapLayer nodes, and single-threaded Web exports have been reinstated for better compatibility. Additionally, the animation system has been enhanced with new import options and a SkeletonModifier3D node for easier bone manipulation. Navigation features have also been improved, allowing for chunked navigation meshes and better path simplification. The editor has seen layout improvements, including a new option to move the FileSystem docker. Rendering capabilities have been expanded with new blend modes, a compositor effects API, and support for Direct3D 12, enhancing compatibility across platforms. Overall, Godot 4.3 aims to provide developers with more tools and flexibility for game development.
- Godot 4.3 features over 3,500 commits from 500+ contributors.
- New audio resources enable dynamic music systems in games.
- Enhanced physics interpolation improves visual smoothness in games.
- Simplified navigation mesh management and pathfinding features.
- Direct3D 12 support improves compatibility for Windows and ARM devices.
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https://godotengine.org/article/progress-report-web-export-i...
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