August 20th, 2024

Hit Chinese Video Game Seeks to Curb 'Negative Discourse'

Black Myth: Wukong, a major Chinese video game, faces criticism for censorship guidelines for streamers. Based on "Journey to the West," it aims to enhance China's cultural influence globally.

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Hit Chinese Video Game Seeks to Curb 'Negative Discourse'

Black Myth: Wukong, a highly anticipated Chinese video game, is set to launch with a significant budget and aims to enhance China's cultural influence globally. However, ahead of its release, the game's developers issued guidelines to overseas streamers, prohibiting discussions on sensitive topics such as politics, "feminist propaganda," Covid-19, and China's gaming policies. This move has drawn criticism from content creators, highlighting the censorship challenges faced in China. The game, based on the classic novel "Journey to the West," features the Monkey King as its protagonist and is considered a landmark for China's gaming industry, which has traditionally focused on mobile games. Despite government restrictions on gaming, the game has generated national pride and interest, trending on Chinese social media. The involvement of Tencent and state-owned enterprises underscores the game's ties to the Chinese government. The release of Black Myth: Wukong is seen as a significant step in the global expansion of Chinese culture, with the game showcasing cultural landmarks and narratives. However, the restrictions on discourse reflect ongoing tensions between creative expression and state control in China's entertainment sector.

- Black Myth: Wukong is one of China's first big-budget video games, with a budget exceeding $50 million.

- The game has faced criticism for censorship guidelines imposed on overseas streamers.

- It is based on the classic Chinese novel "Journey to the West," featuring the Monkey King.

- The game's release has sparked national pride and interest in China's cultural exports.

- The involvement of major companies like Tencent highlights the close ties between the gaming industry and the Chinese government.

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Link Icon 4 comments
By @everforward - 8 months
I hate that most games now only have first-party servers. If the game developers are responsible for server hosting, they're also responsible for what happens on those servers, and rules for conduct end up coalescing on the most sensitive parties.

It's insane to me that there are games rated T or M where swearing isn't allowed. Overwatch made saying "ggez" a bannable offense. The discourse is becoming sterile.

I liked it when people could run their own servers with their own set of rules, and each server had a different sense of character stemming in part from the rules. There were servers stricter than modern game moderation that were "family friendly", and the spectrum ranged all the way to places where the average message contained 4 innuendoes and had more curse words than not. You could choose your own adventure and community.

By @alephnerd - 8 months
It sucks, but it makes sense that Game Science has to limit discourse.

Game Science doesn't want to get cancelled - look at what happened to Lotte China in 2017 [0].

Public Relations management is hard, especially given the amount of hyper-polarization

[0] - https://www.reuters.com/article/business/with-china-dream-sh...

By @Pfhortune - 8 months
Were these streamers offered more than a $60-70 game key to self-censor? Why would anyone agree to such a thing for so little?
By @NotGMan - 8 months
It's actually the other way around: mainstream media tries to attack a game that is the #1 most played game on steam and is smashing all records.

Steam is great because the reviews are from REAL people, not journalists so you can immediately see what is real vs what is media lies.