Pocket-Godot: Starter Kit for mobile game development using Godot
Pocket Godot is a starter kit for mobile game development using the Godot engine, providing essential code and resources, along with a YouTube video for additional guidance.
Read original articleThe GitHub repository Pocket Godot serves as a starter kit for mobile game development utilizing the Godot engine. It offers a collection of code and resources designed to assist developers in initiating their mobile game projects. To enhance understanding and usability of the starter kit, a YouTube video is available, providing additional insights and guidance on effectively utilizing the resources provided in the repository.
- Pocket Godot is a starter kit for mobile game development with Godot engine.
- The repository includes essential code and resources for developers.
- A YouTube video offers further insights on using the starter kit.
- The project aims to facilitate the creation of mobile games.
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1. The main thing the library seems to offer is some pre-packaged libraries for mobile touch controls in GDScript, the custom language for the Godot game dev framework.
2. I have recently come across similar problems to what that this library tries to solve.
3. However, the way I went about solving it was basically using Claude and ChatGPT as my co-developers and asking them to answer coding questions. Here’s a quick example prompt about coding GDScript similar to some of the attributes of the library: https://chatgpt.com/share/c8e713e3-0662-4c7d-8645-9a76b0c032...
4. An optimistic perspective from all the above is that AI coding assistants can make it easier for people to develop libraries like this faster.
5. A negative view would be that AI coding assistants mean people don’t necessarily need “libraries” like this if an LLM can spit out the same results in a couple queries (rather than hunting around Github or the internet for pre-packaged code).
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