August 31st, 2024

Radiance Cascades: A Novel High-Res Sol. For Multidim Non-LTE Radiative Transfer

The paper presents a new method for non-LTE radiative transfer in astrophysics, utilizing radiance cascades for efficient high-resolution results, implemented in DexRT, and compatible with GPU-accelerated computing systems.

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Radiance Cascades: A Novel High-Res Sol. For Multidim Non-LTE Radiative Transfer

The paper titled "Radiance Cascades: A Novel High-Resolution Formal Solution for Multidimensional Non-LTE Radiative Transfer" by Christopher M. J. Osborne and Alexander Sannikov presents a new method for non-local thermodynamic equilibrium (non-LTE) radiative transfer, which is crucial for astrophysics. Traditional methods for computing radiation fields in multidimensional solar models often require high angular resolution, especially in complex atmospheric structures. The authors introduce the concept of radiance cascades, which allows for efficient reuse of calculated samples, resulting in high-resolution outcomes at a significantly reduced computational cost. This method is implemented in the DexRT code and is demonstrated through initial results from a magnetohydrodynamic model of a solar prominence. The proposed approach aims to eliminate ray effects in multidimensional radiative transfer calculations and is designed to scale effectively with next-generation high-performance computing systems that utilize GPU accelerators.

- The paper introduces a new method for non-LTE radiative transfer in astrophysics.

- Radiance cascades allow for high-resolution results with lower computational costs.

- The method is implemented in the DexRT code and tested on solar prominence models.

- The approach aims to improve the accuracy of multidimensional radiative transfer calculations.

- It is designed to be compatible with advanced computing systems using GPU technology.

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By @pornel - 5 months
Radiance Cascades is a technique for rendering real-time soft shadows/global illumination.

This paper uses it in the context of astrophysics, but it has a good up-to-date explanation of the algorithm in general, not limited to astrophysics.

By @s-macke - 5 months
I know of one 2D version of this available on Shader Toy where you can immediately play around [0], but its speed is limited by the tooling available at Shader Toy.

However, a quick search shows that this technique is already popular on the Internet. There are some GitHub repositories you can find.

But I especially like the videos by Mytino [1]. Has anyone seen any 3D versions yet?

[0] https://www.shadertoy.com/view/mtlBzX

[1] https://x.com/MytinoGames