Building a WoW (World of Warcraft) Server in Elixir
The Thistle Tea project is a private World of Warcraft server developed in Elixir, featuring user authentication, character creation, and basic gameplay, with plans for further refinement and expanded interactions.
Read original articleon implementing the handling of equipment display. This involved creating a system to manage and display character equipment properly, which required integrating with the existing character data structure. I referenced the MaNGOS database to ensure that the equipment IDs were accurate and reflected the correct items. After several adjustments, I was able to successfully display the equipment on characters, enhancing the visual aspect of the game.
Throughout the development process, I focused on learning Elixir and its capabilities, particularly in handling concurrent processes and message passing, which proved beneficial for the MMO server's architecture. The project has progressed significantly, with core functionalities like authentication, character creation, and basic gameplay mechanics already implemented. The next steps will involve refining the existing features, addressing bugs, and expanding the game's functionality to include more complex interactions and features typical of an MMO.
- The project, named Thistle Tea, is a private World of Warcraft server built using Elixir.
- Key functionalities implemented include user authentication, character creation, and basic gameplay mechanics.
- The developer utilized existing resources like MaNGOS for data and Thousand Island for socket management.
- The project serves as a learning experience for the developer to deepen their understanding of Elixir and its actor model.
- Future work will focus on refining features and expanding gameplay interactions.
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The fun part is, I was 14 years old and had zero programming knowledge at the time—just a feeling that this process could be automated and access to Google. The bot was reading the game state by capturing specific parts of the screen and comparing MD5 checksums of where the buttons were supposed to appear. I used xdotool for mouse and keyboard input, along with in-game settings like Lua command execution inside the game console to target specific NPCs or mailboxes and click to move. It probably pushed me toward pursuing a career in this industry.
This is not an area I'm familiar with and I always assumed this kind of work would involve concepts that are foreign to me, but upon reading it seems it was not that magical.
I loved Habbo Hotel as a teen, and the fact there are still folk developing a "retro hotels", self hosted, really sparks a little bit of joy.
I just don't have the fanbase, time nor power of influence to get folk to join but I check around now and then.
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