Graphics Tricks from Boomers
Arnaud Carré's 4096-byte intro for the Atari STE showcases advanced graphics techniques, including stroboscopic effects and video signal manipulation, aimed at retro computing enthusiasts and graphics programming.
Read original articleArnaud Carré recently released a 4096-byte intro for the Atari STE, showcasing advanced graphics techniques that challenge the machine's bandwidth limitations. The Atari STE, powered by an 8MHz Motorola 68000 processor, supports a resolution of 320x200 and can display 16 colors simultaneously. The post delves into the use of the STE's blitter and the concept of "fullscreen mode," which allows for creative graphics manipulation despite the hardware's constraints. Carré explains the use of sprites, or "bobs," and introduces techniques like the stroboscopic effect and "unlimited bobs" to create the illusion of multiple moving graphics on screen. He also discusses the innovative method of manipulating the Atari's video signal to eliminate the safety borders around the display, effectively increasing the visible resolution. This involves precise timing and manipulation of the video chip's state machine, allowing for a new resolution of approximately 416x274 pixels. The post is aimed at enthusiasts of retro computing and graphics, providing insights into the technical challenges and solutions employed in the demoscene.
- Arnaud Carré's Atari STE intro demonstrates advanced graphics techniques within strict memory limits.
- The Atari STE operates at 8MHz with a resolution of 320x200 and supports 16 colors.
- Techniques like stroboscopic effects and "unlimited bobs" create the illusion of multiple sprites on screen.
- The post explains how to manipulate the Atari's video signal to remove display borders, enhancing visible resolution.
- The content is targeted at retro computing enthusiasts and those interested in graphics programming.
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I ended up doing Mac 68k and C after Poly in the early 90s.
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