September 14th, 2024

Patch Notes #3: The game industry is becoming an innovation wasteland

The gaming industry faces challenges with the PlayStation 5 Pro criticized for lacking innovative software. Sony's layoffs and failed titles highlight a reliance on nostalgia over new ideas, urging for genuine innovation.

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Patch Notes #3: The game industry is becoming an innovation wasteland

The gaming industry is facing significant challenges, particularly highlighted by the recent unveiling of the PlayStation 5 Pro, which has been criticized for lacking innovative software to justify its high price of $700. Despite boasting advanced features like a turbocharged CPU and AI-driven upscaling, the console's reliance on upscaled versions of existing titles raises concerns about stagnation in the industry. Sony's recent layoffs of over 1,100 employees from major studios further emphasize the industry's struggles, as does the failure of new titles like Concord. The article argues that the industry is increasingly looking to the past for inspiration rather than pursuing fresh ideas, leading to a cycle of repetition and diminishing returns. While some titles, such as Astro Bot, showcase potential for innovation, they also lean heavily on nostalgia, prompting questions about the future of beloved franchises. The overall sentiment is that the gaming industry needs to take bold risks to foster genuine innovation rather than relying on familiar concepts and past successes.

- The PlayStation 5 Pro has been criticized for its lack of innovative software despite advanced hardware features.

- Sony's layoffs and the failure of new titles indicate significant challenges within the gaming industry.

- The industry is accused of relying on nostalgia and past successes rather than pursuing new ideas.

- There is a call for bold risks and genuine innovation to revitalize the gaming landscape.

- Titles like Astro Bot highlight potential for creativity but also reflect a dependence on familiar franchises.

Link Icon 3 comments
By @tetris11 - 8 months
I don't understand high-end console gaming. The always-online requirement to play offline content that can be revoked at any point. The mediocre graphics. The unskippable/unmoddable games that you can't even resell after you've finished them.

I get having your mates around and you all share a screen or have four split-screens to have fun on, but these games don't really exist anymore in the push to have you play your friends online instead of there in person. I get that people have busy lives and can't always be there, so for a lot of use-cases online play makes sense... but when they are there, it'd be nice to have that couch gaming option via a console.

If it's just online play, then what seems rational to me is to just have a high-end PC and come to the realisation that gaming has left the living room and is now in the private confines of the study/bedroom.

By @marginalia_nu - 8 months
Were big-studio games ever innovative? Seems most innovative games were gambles by smaller studios that sometimes propelled those studios into acclaim. Sometimes the larger studios katamari damacy up successful features (e.g. light crafting, light soulslike combat) into their series, but that's only a decade after it's been proven successful.

Something as creatively risky as Outer Wilds, Heaven's Vault, or Paradise Killer could never come from a big studio.

By @jncfhnb - 8 months
I wonder what the margin on this thing is? And the original?

If the original was selling at a loss, I’d wonder if they just needed an excuse to raise the price.