Fable at 20: a uniquely British video game with a complex legacy
Fable, a 2004 British RPG, is known for its ambitious features and player choices set in Albion. Despite challenges, Fable 4 is in development, aiming to recapture its original charm.
Read original articleFable, released in 2004, is a British fantasy role-playing game that has garnered a complex legacy over the years. Developed by Big Blue Box and published by Microsoft, it was initially celebrated for its ambitious ideas, such as a living, reactive game world and meaningful player choices. However, many of these features were not fully realized, leading to disappointment among players. The game is set in Albion, a whimsical version of England, where players experience a hero's life, with choices affecting their appearance and reputation rather than the story's outcome. Despite its shortcomings, Fable's unique personality and humor set it apart from other games in the genre. The game's association with Peter Molyneux, known for his grandiose promises, has somewhat tarnished its reputation. Fable's success led to two sequels, but the franchise faced challenges, including the cancellation of Fable Legends and the eventual closure of Lionhead Studios in 2016. Currently, a new installment, Fable 4, is in development by Playground Games, aiming to capture the original's charm while delivering a modern gaming experience. Fable's legacy remains significant, influencing future RPGs and showcasing a distinctively British approach to storytelling and gameplay.
- Fable was released in 2004 and is known for its ambitious but partially unfulfilled features.
- The game is set in a whimsical version of England called Albion, emphasizing player choices and character development.
- Its association with Peter Molyneux has impacted its reputation due to his history of unfulfilled promises.
- The franchise faced challenges, including the closure of Lionhead Studios in 2016.
- A new installment, Fable 4, is currently in development, aiming to retain the original's unique personality.
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- Many commenters express fond memories of the original Fable, highlighting its charm and unique features.
- There is a common sentiment of skepticism about the upcoming Fable 4, with fears it may not live up to expectations.
- Criticism of Peter Molyneux's overhyped promises and the game's perceived shortcomings is prevalent.
- Some users appreciate the moral choices in Fable, noting its unique take on wealth and morality in gameplay.
- Overall, there is a blend of excitement for the new installment and caution based on past experiences.
I think the biggest take away from Molyneux's work is regardless of how seriously he talked the games up, the games themselves never once took themselves too seriously. There was a level of playful whimsy that just didn't exist back then (and probably still doesn't today). You could tell he wanted to say more and do more, but was always limited by the technology available at the time. It felt like he was searching for something in the games he developed, and I was always happy to go searching with him.
I love Peter Molyneux and he's built amazing things, but he is certainly a hype factory.
Just looked up Saints Row reboot again, it flopped so hard that they shutdown the studio behind it, making the game literal abandon-ware. Yikes.
It's a beautiful game with a great environmental quality to it, much like classic World of Warcraft and Skyrim. Simply roaming around, taking in the visuals, the music, and the ambience was an enjoyable experience in itself, without even doing the quests or progressing the story.
Whenever I read about it now, it's just a bunch of people complaining about how overhyped it was and how their own expectations prevented them from enjoying the game. Sad!
A notable moment: he'd unlocked a Demon Door and was enthusiastically laying out how the game's real estate system worked, and his plans for the idyllic winter lodge he'd just found, when he walked his character inside and... well, I won't spoil the surprise. Suffice it to say, someone on the design team had a very good handle on what they were doing. It's always stuck out to me as an excellent example of how deeply game designers understand their systems, how those systems influence gamer behavior and expectations, and how to play on those expectations for emotional impact.
An amazing game with raunchy wit, moving story, and great fantasy world building. The music still rattles through my brain and I still occasionally say, "Do you chase chickens, Chicken Chaser?".
I really enjoyed the games, but especially Fable and Fable TLC (which was an extended chapter at the end which changes the ending and takes you to a talked about continent that the base game did not).
I was 15 at the time at the peak of Xbox vs Playstation vs Gamecube message board arguments on forums like NeoGAF.
And Molyneux's bullshit wasn't making it easy for us online Xbox crusaders. He made crazy claims like how it was an open world game with an advanced social system where you build relationships with people and can plant a seed and watch the tree grow if you were to wait next to it for many ingame hours. The lead up and hype made it part of gaming forum discourse for years!
Finally, Fable comes out and it's this short, easy, linear, arcadey, simplistic game. The super complicated reputation system was just a basic "you got +10 good/bad points" alignment system. "People remember your actions" just meant `if player.didThingX then cheer()`.
After all that, it was a weekend rental at best. I think I beat it in 8 hours. It was so disappointing.
After having not thought of Fable in 20 years, it's kinda funny to see it covered without the "gravity" of the waves it made in the Great Online Message Board Console Faction Wars. Not that the context was worth preserving nor that nobody should be allowed to enjoy it. It's funny because it was such a big deal to many of us forum crusaders.
But I guess that's part of getting old.
I want to thank my father for giving in and purchasing Fable for me when it hit the shelves. Fable II was my favourite, a fantastic game.
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