The box problem that baffled the boffins
The box problem by Alex Bellos shows Andrew is more likely to find a prize first than Barbara due to the order of searching, intriguing mathematicians with its surprising probability outcomes.
Read original articleThe box problem presented by Alex Bellos involves two players, Andrew and Barbara, searching for prizes hidden in a grid of fifteen boxes. Andrew searches row by row, while Barbara searches column by column. The puzzle's counter-intuitive result reveals that Andrew is more likely to find a prize first, despite initial assumptions that both players would have equal chances. The key factor is that there are two prizes, and the game ends when the first prize is found. If both prizes are in boxes that Andrew reaches first, he wins; if both are in boxes Barbara reaches first, she wins. However, when one prize is in Andrew's box and the other in Barbara's, Andrew has a slight advantage because he tends to reach his boxes earlier. This puzzle, originally posed by Timothy Chow in 2010, has intrigued mathematicians due to its surprising outcome and the challenge it presents in finding an intuitive explanation for why Andrew has the edge.
- Andrew is more likely to find a prize first than Barbara.
- The puzzle involves two players searching for prizes in a grid of boxes.
- The outcome is influenced by the order in which the players open the boxes.
- The puzzle has been a topic of interest among mathematicians since its introduction.
- It highlights the complexities of probability and intuition in game theory.
Related
The Tic-Tac-Toe Mysteries of Xerloc O'Xolmes
The narrative features a meeting at the Xenocrates Club where Tic-Tac-Toe strategies are analyzed, highlighting retrograde analysis and the challenges of puzzle-solving, ending humorously with an unresolved mystery.
How to Cheat with Math – The Russian Cards Problem
The Russian Cards Problem is a logical puzzle where Alice and Bob communicate their card hands without revealing information to Eve, relying on mutual knowledge and strategic statements to succeed.
Perplexing the Web, One Probability Puzzle at a Time
Mathematician Daniel Litt's engaging probability puzzles reveal misconceptions in mathematical intuition, with only 22% answering correctly. His work fosters discussions and insights among mathematicians and enthusiasts, promoting a supportive online community.
Analysis of adversarial binary search game
The analysis of a guessing game between Alice and Bob reveals optimal strategies for both players, emphasizing Alice's random number selection and Bob's complex guessing methods, influencing game outcomes significantly.
The expected value of the game is positive regardless of Ballmer’s strategy
Steve Ballmer's number guessing game has a negative expected value, but John Graham-Cumming argues it can be positive with random choices. A mixed strategy can improve outcomes, yielding average wins of $0.12 and $0.07.
The rows and columns thing is just a less perfect, but still useful, way for Andrew to front run Barbara's choices more often than the reverse happens.
But of course these models are just stochastic parrots locked in a Chinese room. They don't "understand" anything, so never mind, nothing to see here.
Related
The Tic-Tac-Toe Mysteries of Xerloc O'Xolmes
The narrative features a meeting at the Xenocrates Club where Tic-Tac-Toe strategies are analyzed, highlighting retrograde analysis and the challenges of puzzle-solving, ending humorously with an unresolved mystery.
How to Cheat with Math – The Russian Cards Problem
The Russian Cards Problem is a logical puzzle where Alice and Bob communicate their card hands without revealing information to Eve, relying on mutual knowledge and strategic statements to succeed.
Perplexing the Web, One Probability Puzzle at a Time
Mathematician Daniel Litt's engaging probability puzzles reveal misconceptions in mathematical intuition, with only 22% answering correctly. His work fosters discussions and insights among mathematicians and enthusiasts, promoting a supportive online community.
Analysis of adversarial binary search game
The analysis of a guessing game between Alice and Bob reveals optimal strategies for both players, emphasizing Alice's random number selection and Bob's complex guessing methods, influencing game outcomes significantly.
The expected value of the game is positive regardless of Ballmer’s strategy
Steve Ballmer's number guessing game has a negative expected value, but John Graham-Cumming argues it can be positive with random choices. A mixed strategy can improve outcomes, yielding average wins of $0.12 and $0.07.