How the First GPU Leveled Up Gaming and Ignited the AI Era
The NVIDIA GeForce 256, the first GPU, revolutionized gaming graphics and performance, enabling advancements in game development, esports, and AI research, influencing future technology with innovations like real-time ray tracing.
Read original articleThe NVIDIA GeForce 256, released 25 years ago, marked a significant milestone in gaming and computing by being the world's first GPU. This innovation allowed for hardware transform and lighting, relieving the CPU of processing burdens and enabling game developers to create more detailed graphics. The GeForce 256 revolutionized gaming experiences, exemplified by titles like Quake III Arena and Unreal Tournament, which showcased enhanced visual fidelity and performance. Over the years, NVIDIA's GPUs have continued to evolve, driving advancements in gaming and facilitating the rise of esports as a global phenomenon. The parallel processing capabilities of GPUs also caught the attention of AI researchers, leading to their adoption for deep learning tasks that traditional CPUs could not efficiently handle. This shift was exemplified by the success of AlexNet in 2012, which utilized NVIDIA GPUs to achieve groundbreaking results in image recognition. Today, NVIDIA GPUs are integral to both gaming and AI, powering innovations like real-time ray tracing and AI-enhanced gaming features. The legacy of the GeForce 256 continues to shape the future of technology, intertwining gaming and AI in transformative ways.
- The NVIDIA GeForce 256 was the first GPU, revolutionizing gaming graphics and performance.
- It enabled significant advancements in game development and contributed to the rise of esports.
- GPUs have become essential for AI research, facilitating breakthroughs in deep learning.
- Innovations like real-time ray tracing and AI features are now standard in gaming.
- The legacy of the GeForce 256 continues to influence the future of both gaming and AI technology.
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The hardware transform and lighting was an enormous step forward, and there was no other single-chip manufacturer that had that functionality. Yes, it took a while before the game developers learned to use the hardware well. We supplied the cart; up to them to get the horse attached and working...
I'm not going to argue the meaning of "GPU" with the other posters. Suffice to say our intent was to implement the entire graphics pipeline in hardware, allowing a nearly complete offloading of the CPU.
We demonstrated the GeForce 256 to SGI engineers, and showed that we could run their OpenGl demos at roughly the same speed they ran on their Onyx systems which cost about 100 times as much.
The linked Nvidia article, to be honest, is marketing fluff. It took several years before we figured out how to turn a GPU into a usable parallel computation engine; in the meantime we had enough effective programmability that people hacked up D3D and OpenGl programs to do some interesting work.
https://en.wikipedia.org/wiki/Graphics_processing_unit
It's not even the first PCI card that did 3d graphics.
I won't deny that nVidia ran away with the market, but 3DFX was the first to succeed at making a discrete graphics card.
Yes I feel a little bit like an old man yelling at a cloud here, but I had to.
As someone who tried to get into VR (and got a VR headset for a good price) it was kinda stupid not to get a graphics card being able to run said VR headset.
Though, all that said, it makes me wonder if that crypto craze stifled any faster AI development back then, given graphics cards were so paramount for AI as NVIDIA says.
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