October 15th, 2024

Show HN: I 3D scanned the tunnels inside the Maya Pyramid Temples at Copan

Archaeologists have excavated Copan's acropolis since the 1930s, revealing significant artifacts. A Harvard-led conservation plan aims to preserve the site and create a digital 3D model of the tunnels.

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Show HN: I 3D scanned the tunnels inside the Maya Pyramid Temples at Copan

Since the 1930s, archaeologists have been excavating the acropolis at Copan to explore its various construction phases. The excavation tunnels, which now extend nearly 4 kilometers in total length, have revealed significant findings such as early stelae, plaster facades, and tombs, providing insights into the acropolis's earlier states before its final phase. A conservation plan led by Harvard, in collaboration with the Instituto Hondureño de Antropología e Historia, is currently underway. This plan includes the creation of a digital 3D model of the tunnel system and focuses on preserving the architectural heritage, considering factors like the humid climate, seasonal water table changes, visitor access, and the risk of structural collapse.

- Archaeological excavations at Copan have been ongoing since the 1930s.

- The tunnels measure nearly 4 kilometers and have uncovered important historical artifacts.

- A Harvard-led conservation plan aims to preserve the site while addressing environmental challenges.

- The project includes creating a digital 3D model of the tunnel system.

- Findings from the excavations provide valuable insights into the history of the acropolis.

AI: What people are saying
The comments reflect a strong interest in the technology used for the 3D modeling of Copan's acropolis and the archaeological significance of the site.
  • Many commenters express admiration for the use of technology in preserving and presenting historical sites.
  • There are inquiries about the technical aspects of the 3D reconstruction, including software and methods used.
  • Several users share personal experiences visiting the site, highlighting its impact on them.
  • Some comments discuss the broader implications of using such technology for other historical sites and monuments.
  • There is a general appreciation for the craftsmanship of ancient civilizations, particularly the Maya.
Link Icon 21 comments
By @gerdesj - about 12 hours
Superb!

I expect whoever coated the remains with that red cinnabar stuff died rather early, probably with tooth and hair loss and severe mental issues. Perhaps this fate was expected but given that "mad hatters" were a thing until fairly recently, people can be a bit strange when it comes to dealing with poisons.

The guide notes point out that only the most sacred rituals involved this red mercurial stuff. I'm not surprised. It might be rare but rarer still will be people willing to deploy it unless that fate is considered a good way to go.

That tour is a remarkable use of the technology.

By @jofla_net - about 14 hours
This is great use of the technology. There should be scans of all our national monuments, world wonders, etc. So much better a use for the tech than just Redfin.
By @cynicalpeace - about 16 hours
This reminds me of a recent Lex Fridman podcast with an expert in ancient American civilizations: https://www.youtube.com/watch?v=AzzE7GOvYz8
By @farhaven - about 16 hours
This is very cool!

Can you share the technical background you've used for creating the 3D reconstruction? Like software packages, or algorithms used.

Are we looking at the result of packages like OpenSfM here, or COLMAP?

By @mmh0000 - about 17 hours
I don't know which is cooler. The 3D scan itself or the 3D map in the browser.

This is amazing. Thank you for sharing.

By @programd - about 14 hours
I'm glad to hear you're working on getting an Unreal environment for these scans. I find the movement in the web version to be incredibly clunky. This really needs to have a game like environment to do it justice.

In general we clearly have the technology to capture 4K-8K environments and turn them into very realistic virtual worlds. Is anybody even doing such work? For example capturing a neighborhood in San Francisco (or any city) as it looks in 2024 for historical reference? Seems like that should be a thing.

I've seen high quality environmental scans, even way back in the Silicon Graphics days when they showed an amazing scan of the Sistine Chapel. But it seems to me all such scans wind up in some proprietary player format which was designed by somebody who never played a decent open world game like Fallout 4, Cyberpunk, Battlefield, Red Dead Redemption. I have yet to see a museum environmental scan which gets anywhere near the immersive quality of those games. This is not so much a criticism of such work - it's awsome! - but maybe more of a call to arms for game people to help out the scholars.

By @smusamashah - about 14 hours
This is great. I think you shared 3d scan of some other pyramid sometime ago here on HN. I think you should try processing this data through a Guassian Splatting software. I have no idea how many images Guassian Splats require to work well or the CPU/GPU requirements but I have seen very very cool Guassian Splatting demos on twitter where you can absolutely freely fly around the scene and view it from any angle.
By @nyanpasu64 - about 9 hours
Were the tombs and other structures originally sealed in with no path to the outside world? Were there other rooms accessible for rituals without archaeologists having to excavate tunnels in the modern day?
By @voodooEntity - about 16 hours
The fact that people carved this tunnels with simple tools and their bare hands into the underground is so freaking amazing i cant find better words for it

Edit: also very nice tool :)!

By @everly - about 16 hours
Definitely one of the better implementations I've seen using Matterport's SDK, nice work.

Did you use the Pro3 as the capture device? Before the collapse anyway!

By @ReallyOldLurker - about 8 hours
Wow! That sure brings back memories. I've been there twice, 2011 & 2012. Congratulations. I'm very impressed.
By @01HNNWZ0MV43FF - about 17 hours
That is so cool.

Is it hard to avoid integrator error in long tunnels?

By @oidar - about 17 hours
I love all these Maya inscriptions. I hope more are discovered (and hopefully some manuscripts) - the little we do have of Maya text is amazing. What are your top 3 things to tell people at parties that no little about Maya?
By @ks2048 - about 8 hours
Very cool. Any other Maya sites in the pipeline to do?
By @hexnuts - about 9 hours
Is there any plans to support a WebXR interface in the future?
By @throwup238 - about 17 hours
Very well done! I was pleasantly surprised how well this works on a phone.

Did you take any scans after sections collapsed? Would love to hear more about what happened.

By @downboots - about 17 hours
The transitions are much smoother than Google street view
By @TheCleric - about 16 hours
This is great! Great job!
By @23B1 - about 17 hours
Luke I'm so happy to see you here on HN. What you and the Mused team are doing is incredible.
By @renewiltord - about 15 hours
Does anyone know if there’s a simple solution to generating NeRFs from a continuous all directional camera (like a GoPro Max). It would be fun to make an explorable universe like that.
By @rendall - about 16 hours
Amazing. So inspiring!