An indie studio created a game based on Stanislaw Lem's novel
The Invincible is a new game inspired by Stanisław Lem's novel, featuring Yasna exploring the alien planet Regis III, with a retro-futuristic art style and an atmospheric score by Brunon Lubas.
Read original articleThe Invincible is a new game available on PC and consoles, inspired by the classic sci-fi novel by Stanisław Lem. Players take on the role of Yasna, a scientist who awakens on the mysterious planet Regis III without any memory of her arrival. The game invites players to explore the stunning yet desolate landscapes of this alien world, where the true threats lie beneath the surface. It features a unique retro-futuristic, atompunk art style, complemented by an atmospheric score by composer Brunon Lubas. The narrative emphasizes humanity's relentless pursuit of exploration, even in places that may not be suitable for human presence.
- The Invincible is based on a classic sci-fi novel by Stanisław Lem.
- Players control Yasna, a scientist exploring the planet Regis III.
- The game features a retro-futuristic, atompunk art style.
- It highlights themes of human exploration and the dangers of venturing into unknown territories.
- The atmospheric score is composed by Brunon Lubas.
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The Invincible (video game) based on Stanislaw Lem's novel
The Invincible, a game by Starward Industries and 11 Bit Studios, follows astrobiologist Yasna on Regis III. Released in 2023, it blends survival tools, a Lem novel adaptation, and player-driven narrative.
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"The Invincible" game, inspired by Stanisław Lem's novel, is out on PC and consoles. Players embody Yasna, a scientist exploring the enigmatic planet Regis III, facing challenges in a retro-futuristic setting.
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- Many commenters appreciate the game's atmosphere, art style, and music, highlighting its retro-futuristic elements.
- There is a divide on the faithfulness of the adaptation, with some praising its originality while others criticize it for not capturing the essence of the novel.
- Players express varying levels of enjoyment, with some finding it immersive and others frustrated by its pacing and gameplay mechanics.
- Several users share personal anecdotes about their experiences with Lem's works, indicating a strong connection to the source material.
- Discussions about the game's narrative structure and its relation to the original story, including its status as a prequel, are prevalent.
Its a walking simulator for the most part. (For those that know what that means) Think of it as a journey you take part it. But there are a few choices you can make to change a bit of who dies, and a affect a slight change in the ending.
I enjoyed it thorougly. And felt it was a great representation of the retrofuturistic world the book presented, and stayed mostly in the style of that era.
> In principle it was not used on the surface of a planet, and the truth was that the Invincible had never once mobilized its Cyclops. Situations that called for such an eventuality, even on a scale of the entire tonnage of the space base, could be counted on the fingers of one hand. In the jargon used on board, sending out the Cyclops for some task meant the same certainty as entrusting it to the Devil himself. No one had ever heard of any Cyclops failing.
> the black scrub on the slopes began to smoke and set off in waves toward the vehicle from Earth, coming on with such vehemence that in the first instant the Cyclops disappeared completely, concealed by what looked like a cape of tarry smoke flung from above. At once, however, a ragged flash lit up the entire breadth of the attacking cloud. This was not the Cyclops using its terrible weaponry, merely the cloud’s energy fields striking against the force field.
> Out of the corner of his eye, Rohan saw the commander open his mouth to ask the Chief Engineer standing next to him if the field would hold out—but the words didn’t come. He didn’t have time.
> The black whirlwind, the walls of the ravine, the bushes—all of it disappeared in a split second. It looked as if a volcano breathing fire had opened up in a fissure in the rock. A column of smoke and frothing lava, shattered rocks, and finally, immense white billows of steam that probably came from the boiling waters of the stream, soared a mile into the air to where the TV relay was hovering. The Cyclops had activated its antimatter cannon.
But the game won me over near instantly. Its pacing, presentation, and writing are top notch. Overall I feel that it's worth a try whether you know the original story or not. Knowing the book will spoil a lot of the, let's call them twists, very quickly, but will also provide interesting context for things shown before the protagonist finds things out on her own.
I recall that my arts teacher told me about Lem in 4th grade when I was drawing some spaceship and I told her I already read some books by him. She didn't believe me until I told her details about the stories.
"The Invincible" was mind blowing at that age and set a pretty high standard for everything in that genre I read after.
I still think my dad left it laying on the living room table intentionally for me to find. He had almost everything Lem had written until then and was probably fed up with me reading the pulp kids/teen sci-fi that I was at the time.
As I grew up in Germany pretty much all of Lems works were readily available in German, which definitely helped.
Speaking of Lem adaptions: I was already doing computer graphics/VFX in my early 20's when I gave reading "Solaris" another try (it had been too long in the tooth for me in parts as a teen).
And I recall the visual description of the ocean at multiple scales (it's two pages or more) and though: that will take years for VFX tools to get to the stage where we can visualize that.
I'd say we've only been there since less than a decade.
I also recently learned that there was a new English translation of Solaris. This version is much-hyped for being closer to the original, but as I read it, I am finding that I preferred the original translation (even though Lem himself reportedly did not like it). Anyway, huge Lem fan. Maybe an immersive game-like experience will better serve Lem’s visions. I was sorely disappointed in Soderbergh’s awful film version of Solaris. It just didn’t capture the terror of the story at all.
It is slow, it takes a few large story beats to really kick off the story. If you are in the right headspace, and are a patient player who is able to sink into the atmosphere, you will be gripped by the pacing.
The atmosphere is thick, dripping with retro-futurism, chilling environmental storytelling as well as thrilling story moments. The music will raise the hair on your skin.
If you don't want to dive in, I recommend giving the OST a listen on spotify/YouTube. It stands on it's own and is a pretty good representation of the feeling of the game.
tl,dr: It looks incredible, like no other game you'll see today, and it grapples with deeply interesting themes – but it's extremely annoying to play and suffers from a serious lack of editing. There's just too much friction to become truly immersed. Still, other games can only wish their failures were this daring.
(Last time I made this comment it was immediately downvoted to oblivion. Shortly thereafter, the post itself disappeared from the HN front page, perhaps due to some kind of brigade-detection?)
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The Invincible (video game) based on Stanislaw Lem's novel
The Invincible, a game by Starward Industries and 11 Bit Studios, follows astrobiologist Yasna on Regis III. Released in 2023, it blends survival tools, a Lem novel adaptation, and player-driven narrative.
A small studio made a game based on a Stanislaw Lem's novel
"The Invincible" game, inspired by Stanisław Lem's novel, is out on PC and consoles. Players embody Yasna, a scientist exploring the enigmatic planet Regis III, facing challenges in a retro-futuristic setting.
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