November 1st, 2024

Optimising HTML5 Canvas Rendering Performance

The blog post outlines optimization techniques for HTML5 Canvas rendering in AG Charts, highlighting Batch Rendering, Offscreen Canvas API, and a tree-based scene graph to enhance performance while managing quality trade-offs.

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Optimising HTML5 Canvas Rendering Performance

The blog post discusses optimizing HTML5 Canvas rendering, particularly in the context of AG Charts, a JavaScript charting library used with AG Grid. The choice of Canvas over SVG is driven by performance needs when handling large datasets, as Canvas allows for more efficient rendering. However, Canvas rendering can still face performance challenges due to the frequent calls to methods like beginPath and fill, which can slow down rendering as data scales. The article introduces several optimization techniques, including Batch Rendering, which groups multiple draw calls into a single operation, significantly reducing rendering time. Another technique is the Offscreen Canvas API, which allows rendering off-screen and can improve performance by decoupling the rendering from the main thread. Additionally, a tree-based scene graph is employed to manage rendering updates efficiently, only redrawing elements that have changed. The performance of different rendering methods is compared, showing that while Batch Rendering is the fastest, it may compromise quality. The post emphasizes the importance of balancing performance and quality based on specific use cases.

- AG Charts uses HTML5 Canvas for efficient rendering of large datasets.

- Batch Rendering and Offscreen Canvas API are key techniques for optimizing performance.

- A tree-based scene graph helps manage rendering updates by only redrawing changed elements.

- Performance comparisons show significant time savings with optimized methods.

- Trade-offs between performance and quality must be considered in rendering strategies.

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