Cuttle – a MTG like game using a standard 52 card deck
Cuttle is a two-player card game where players aim to reach 21 points using a standard deck, employing point cards and effects, with variants available for enhanced gameplay.
Read original articleCuttle is a two-player card game that originated in North America in the 1970s, resembling later combat card games like Magic: The Gathering. The objective is to be the first player to accumulate at least 21 points using a standard 52-card deck. Players start with six cards for the dealer and five for the opponent, with the remaining cards forming a draw pile. On each turn, players can draw a card, play a point card, or use one-off or permanent effect cards. Point cards (A-10) can be played to accumulate points or to "scuttle" an opponent's card. One-off effect cards (A-9) provide immediate effects and are discarded after use, while permanent effect cards (8-K) remain on the table and provide ongoing benefits. The game ends if a player reaches 21 points or if there are three consecutive passes without drawing cards. Variants of the game have been suggested to enhance gameplay, including changes to the effects of certain cards and the introduction of a Joker. Cuttle can also be played online.
- Cuttle is a two-player card game aiming to reach 21 points first.
- Players can use cards for points or to attack opponents' cards.
- The game involves drawing, playing point cards, and using one-off or permanent effects.
- Variants exist to modify gameplay and card effects.
- Cuttle can be played online against other players.
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- Many players appreciate the accessibility of Cuttle, as it can be played with a standard deck of cards, making it cost-effective and easy to set up.
- There is a shared concern about the complexity of the game's rules, with some players suggesting the need for cheat sheets or simplified variants to help new players learn.
- Several comments draw comparisons between Cuttle and other card games, particularly Magic: The Gathering, highlighting similarities in gameplay mechanics and strategy.
- Players express excitement about the availability of online versions and communities for playing Cuttle, enhancing accessibility and engagement.
- Some users share their experiences with other card games that utilize a standard deck, indicating a broader interest in this genre of games.
As others have alluded to in the thread, teaching people the rules is a barrier. As I looked around for a professionally printed game, I found a game that was very much like Magic the Gathering, but also just a single box of cards called Mindbug.
Turns out it was designed by some folks that brought Richard Garfield in near the end of its design and he ended up having some say in the final product. I've played it a couple of times and each game is only played with a random subset of the cards, so the combinatorics create a lot of replay value.
You play a hand of up to 5 cards each turn: Adding cards to (concealed) stacked ranks of defending troops, attacking an opponent's ranks, using a card's ability. The suits have different defensive properties when arranged in a rank, and combine in interesting ways; there are also "ultimate" powers players can grab from the center by forming their ranks with particular arrangements of suits, which act as turtle-busters.
Highly recommended, quite fun, probably plays best 1v1. Definitely a lot of small rules to absorb, so it's a more complex beast. But nowhere close to the complexity of Magic.
Your opponent has 21 life and you win when your creatures have at least that much power. You can’t attack.
Setup: dealer goes second and starts with 6 cards, opponent starts with 5 cards. Hand limit of 7.
On your turn: Either play 1 card or draw 1 card
Point cards (ace - 10; ace is 1) are creatures with power equal to their point number. Face cards (and sideways 8) are enchantments. No lands or mana costs. "Playing" a card refers to casting that card or channeling that card.
Every point card has “channel - discard this card: Choose a creature with lesser value. Destroy it.” (suit matters, spades > hearts > diamonds > clubs, e.g., 8 of hearts is greater value than 8 of diamonds or any 7 but less than 8 of spades or any 9.) Note that this doesn't target.
Most point cards can be played as sorceries for an alternate effect:
Ace: wrath of God
2: disenchant OR muddle the mixture (this is the only instant and does not count toward your 1 card per turn limit. Everything else is sorcery speed)
3: regrowth
4: mind rot
5: divination
6: tranquility / back to nature
7: mind’s desire
8: sideways as enchantment - glasses of Urza
9: aura extraction*
10: none
Face cards are exclusively enchantments:
Jack: control magic**
Queen: Privileged position***
King: reduce your opponent’s life total based on the number of kings you control for as long as they remain on the battlefield: 0: 21; 1: 14; 2: 10; 3: 7; 4: 5.
Notes: The card types are pretty explicit - muddle the mixture can only counter sorceries or instants, not creatures, enchantments, or channeling. Wrath of god only kills creatures, tranquility only kills enchantments.
Rules can differ, depending on the source:
* sometimes as "reflector mage for enchantments", sometimes as "unsummon for enchantments". **sometimes as "exchange control of target creature". ***sometimes as "all permanents you control have hexproof", I.e., including itself.
I've recently started learning card games that use a standard deck of playing cards and have been pleased with many of them. The advantage over trading card games is that it is MUCH cheaper and takes up a lot less space and it doesn't feel like I'm chasing an impossible goal.
New Tactical Games with Dice and Cards and Dice Games Properly Explained by Reiner Knizia
Two of the books I'd take to prison.
Four kinds of cards in 1-2 stacks? 10-13 cards of each kind? 2-4 special cards that are identical? Hmm, I wonder how this game was invented…
I do wish we would get back to games that were just played with a deck of cards though. More options for bored people at small gatherings.
https://web.archive.org/web/20100107192618/http://airship.ho...
We took a pair of normal card decks, mapped some basic decks to the cards, and we did play. Good times.
Back around 2015 I was shocked that there wasn’t a place to play online. It’s the kind of game where the appeal is immediate if you’re into this sort of thing. I was like, where the hell has this game been all my life? How had I grown up playing card games and never known about this gem?
So I did what anyone would do: I learned web development to create a site for playing Cuttle online: https://cuttle.cards
I’ve made it my mission to make it so anyone can play Cuttle anytime they want. We still have some growing to do in order to reach that point, but we have a vibrant community with weekly play sessions, a ranked leaderboard, and 5 invitational championship tournaments every year. Check it out!
Some resources for anyone who’d like to learn more: We have open play sessions on the site every Wednesday at 8:30pm EST and every Thursday at 12pm EST. Beginners are always welcome and it’s the best time to find games.
We have an active discord (https://discord.gg/tPWm6kpbmb) where you can chat with other players, find games, and dive into strategy.
Here is a printable cheat sheet you can use to make learning (and teaching) the rules easier: https://www.cuttle.cards/img/cuttle_rules.pdf
We also live stream the Cuttle tournaments on twitch: https://twitch.tv/cuttle_cards
And then upload the VODs to YouTube: https://youtube.com/@cuttle-cards2245?si=lHbXNsQX54KjLtxk
Lastly as someone else mentioned, the whole project is open source, so if you’re interested in the technical side of things, you can check out the repo here: https://github.com/cuttle-cards/cuttle
It’s very much under active development and we’re always happy to work with new contributors, so if you’re interested in contributing to a full stack pvp card game, I’ve got just the thing for you. The app is a nodejs backend built with the sailsjs backend framework and a Vue 3 SPA frontend. We use cypress for e2e testing and vitest for unit testing. The test setup is something I’m particularly proud of and I’ve found the card game context to be an enormously fruitful one for testing automation since it saves so much time developing for multi user flows.
All that is to say that Cuttle is a blast and that if playing the game or contributing to the open source application interests you, I’d be happy to answer any questions about either. I hope y’all enjoy!
This game seems super interesting so I'll be adding it to my ever growing collection of standard card deck games.
Thank you!
https://docs.google.com/document/d/1rRIiRebARNIadQaMZgimKYvW...
I guess this is why play testing when creating new games can take a long time - both for enjoyment and fairness.
EDIT: ah, was confused by the cheat sheet on cuttle.cards (https://www.cuttle.cards/img/cuttle_rules.pdf). The main page mentions the mutual-Queen-protection as a variant, which I guess cuttle.cards has adopted.
My poor partner will have these inflicted upon her.
MTG strategy relies on mana advantage, card advantage, card selection advantage, card efficiency advantage (aka pay WotC more), and tempo advantage.
Cuttle doesn't have casting resources to manage. It has little card efficiency advantage. Tempo advantage is mostly linked to the mana curve and mostly doesn't exist. Card selection doesn't exist outside of getting a card from the graveyard or seeing an extra card. Card advantage exists, but mostly doesn't matter because you can't capitalize on the cards you draw. Even worse, the terribly unfun card disadvantage exists in the form of a discard effect.
That being said, I do have a few standbys:
Bullshit's a favorite for semi-large groups: https://www.pagat.com/beating/cheat.html
Egyptian Ratscrew is my pick for 3-5 players (although I'd caution it against playing it in quiet public spaces): https://waste.org/~oliviax/cards/ratscrew.html
Lastly, Duel 52 is a recent favorite for just my wife and I to play, and very much in the vein of Cuttle: http://juddmadden.com/duel52/
I was recently taught a card game, and when I searched for it I could not find it anywhere. Now I can probably find it.
For creating SVG files for CNC cutting.
I dabbled with it when it was posted here some time ago, definitely much easier to use for its intended purpose than a fully featured app like Inkscape etc.
I believe he frequents these parts.
Related
The Mathematics of Dobble
Dobble, or Spot It!, is a card game where each pair of cards shares one symbol. The optimal design involves seven symbols and seven cards, maximizing symbol efficiency and revealing mathematical connections.
Obsessed with Cuttle: Parametric CAD for prototyping, producing, and procrastin
Cuttle is a user-friendly parametric CAD tool for CNC laser cutting, supporting all skill levels with tutorials. It encourages creative experimentation and is actively developed to enhance user experience.
Dobble (The Mathematics Of) (2018)
Dobble, or Spot It!, is a card game where players identify common symbols. It involves mathematical principles, optimizing the balance between symbols and cards for efficient gameplay and combinatorial design exploration.
Matches: Bash game from the trenches of World War I
Matches is a strategic two-player game inspired by World War One, where players burn matches from four sets. The creator aims to enhance it with computer opponents and learned programming concepts.
The DIY Multideck
The DIY Multideck is a 162-card deck for various games, featuring multiple suits, waterproof design, and color-blind friendly elements, with instructions available online for diverse gameplay options.