Unique3D: Image-to-3D Generation from a Single Image
The GitHub repository hosts Unique3D, offering efficient 3D mesh generation from a single image. It includes author details, project specifics, setup guides for Linux and Windows, an interactive demo, ComfyUI, tips, acknowledgements, collaborations, and citations.
Read original articleThe GitHub repository contains the official implementation of Unique3D, a project dedicated to generating high-quality 3D meshes efficiently from a single image. It covers details about the authors, project specifics, features, preparation for inference, setup guidelines for Linux and Windows, an interactive Gradio demo for local inference, ComfyUI support, tips for improved outcomes, acknowledgements, collaborations, and citation details. For additional information or support regarding this project, users are encouraged to refer to the GitHub repository.
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3D artists are begging for AI tools which automate specific tedious but necessary tasks like retopo and UV unwrapping, but tools like the OP do the opposite, skipping over those details to produce a poorly executed "final" result and leaving the user to reverse engineer the model in an attempt to salvage the mess it made.
If gen3D is going to be a thing then they need to listen to the people actually doing 3D work, not just chase benchmarks invented by other gen3D researchers. Some commentary on a similar paper about how they are trying to solve the wrong problems: https://x.com/rms80/status/1801362145600254211
I have seen a few of these papers, and (from my limited experience) very rarely is the 3d model avauable for review.
The next step is geometry with organized contours that make sense, meaning that the model needs to cohesively understand the picture and not just the geometry. For example, if a person in the picture is wearing armor the model generates two separate models overlayed on one another, the armor and the mesh.
Those textures are completely useless, because they have all the light and view-dependency baked in. It's not really possible to extract a diffuse texture from this. There has been some work on generating material BRDFs [0], but I've not seen great results yet.
[0] for example, https://sheldontsui.github.io/projects/Matlaber
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