June 22nd, 2024

Show HN: Feedback on Sketch Colourisation

The GitHub repository contains SketchDeco, a project for colorizing black and white sketches without training. It includes setup instructions, usage guidelines, acknowledgments, and future plans. Users can seek support if needed.

Read original articleLink Icon
Show HN: Feedback on Sketch Colourisation

The GitHub repository at the provided URL pertains to SketchDeco, a project focused on enhancing black and white sketches with color. It offers a training-free method for colorizing sketches, masks, and color palettes to create lifelike images without specific text prompts from users. The repository covers prerequisites, dependency installation, model downloads, sketch preparation, mask creation, palette setup, running SketchDeco, and outlines future development plans. It also includes acknowledgments and a citation for the project. For more information or support regarding this project, users are encouraged to reach out for assistance.

Related

Groqnotes: Generate structured notes from audio using Groq, Whisper, and Llama3

Groqnotes: Generate structured notes from audio using Groq, Whisper, and Llama3

The GitHub project "Groqnotes" is a streamlit app utilizing Groq, Whisper, and Llama3 to create structured notes from audio content efficiently. It offers rapid transcription, markdown styling, and download options. Access online or set up locally.

Show HN: Eidos – Offline alternative to Notion

Show HN: Eidos – Offline alternative to Notion

The Eidos project on GitHub offers a personal data management framework as a Progressive Web App with AI features. Customizable with extensions and scripting, it leverages sqlite-wasm technology for chromium-based browsers.

Hacking eInk Price Tags (2021)

Hacking eInk Price Tags (2021)

Hackers repurpose eInk electronic shelf labels (ESLs) into photo frames or status displays by customizing firmware. Detailed exploration of hacking challenges, including Marvell chip analysis, bootloader functions, memory storage, communication protocols, and debugging methods.

My weekend project turned into a 3 years journey

My weekend project turned into a 3 years journey

Anthony's note-taking app journey spans 3 years, evolving from a secure Markdown tool to a complex Electron/React project with code execution capabilities. Facing challenges in store publishing, he prioritizes user feedback and simplicity, opting for a custom online deployment solution.

Homegrown Rendering with Rust

Homegrown Rendering with Rust

Embark Studios develops a creative platform for user-generated content, emphasizing gameplay over graphics. They leverage Rust for 3D rendering, introducing the experimental "kajiya" renderer for learning purposes. The team aims to simplify rendering for user-generated content, utilizing Vulkan API and Rust's versatility for GPU programming. They seek to enhance Rust's ecosystem for GPU programming.

Link Icon 3 comments
By @woolion - 4 months
I think there's some demand in the space [1]. I've used the Pixiv colorizer in the past (Petalica Paint [0]) with some good results and some really not as good. Some of the 'errors' it makes are actually interesting and can be used to make the final result richer than without it. But the errors can be 'unfixable' and actually worsen the final result. So in the end it's hard to say if it's a time-saver.

Regarding the interface Petalica gets it right, although mask + palette makes sense.

A fully local model with support with different styles and a configurable respect for the line art (with default 100% respect) would definitely be a game changer. At their current level, the AI models are slightly lacking, so it feels like too much time investment compared to the quality of the results.

[0] https://petalica.com/index_en.html [1] https://github.com/lllyasviel/style2paints/issues/235

By @pjgalbraith - 4 months
Nice to see any improvements in this space.

The workflow I've used in the past for this is using the fantastic StableDiffusion 1.5 ControlNet lineart model. See https://x.com/P_Galbraith/status/1716299002969469054 for example.

Probably the ideal workflow would use a reference image via something like IP-Adapter since a simple colour palette wouldn't really give enough control (see https://x.com/P_Galbraith/status/1716405163420963196 for example). Typically you have the character design done in a flat perspective. So it would be nice to have something like an IP-Adapter input as well as a detailed line drawing and a rough paintover.

You would also need to provide a way to give lighting control (i.e. control over light sources and direction) as well as multiple characters etc... for it to be useful in complex compositions.

By @sophrocyne - 4 months
The Invoke team released regional guidance using IP Adapter a few months ago, which can use color palettes + style transfer mode, along with text prompts and controlnets.

Would take a look at that for some inspiration -- The UI is Apache 2.0 and used by professional artists. I'd be curious how you think it performs relative to the workflow you've developed.

You're spot on that researchers don't always build the UI that end-users want to use. Always love to see people thinking about the creatives. Good work!