iOS 18 could 'sherlock' $400M in app revenue
iOS 18 may reduce app revenue by incorporating popular features into its system, potentially affecting apps generating $393 million and 58 million downloads annually. Concerns about fair competition and data usage arise. Various categories like trail apps, grammar helpers, math solvers, and password managers could be impacted, with trail apps leading in revenue at $307 million yearly. Developers may need to innovate to stand out amidst Apple's changes.
Read original articleiOS 18 is set to potentially impact app revenue by "sherlocking" features from third-party apps, a practice where Apple integrates popular functionalities into its own software. The upcoming release has a public beta available, showcasing changes that could affect apps generating an estimated $393 million in revenue and 58 million downloads annually. This strategy, unveiled at Apple's Worldwide Developers Conference, has raised concerns about fair competition and data usage. Categories like trail apps, grammar helpers, math solvers, and password managers are among those potentially affected, with trail apps leading in revenue at $307 million per year. While Apple's integrated features may attract casual users, apps offering unique enhancements and leveraging new distribution channels like Siri could still thrive. The impact of iOS 18 on app developers remains to be seen as Apple continues to evolve its software offerings.
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Add-on makers should have no expectation that the value they have captured will not be captured by the platform at some point.
Yes, platforms add features. Yes those features may be domething previously supplied by a 3rd party. There is no way, to stop this, and stopping this would be very bad.
The platform might be an OS, a browser, some web site, a programming language, whatever. It doesn't matter. They are growing and their growth will overlap you at some point.
Should we not have Developer Tools in the browser because Firebug? Or Search on a Mac because Watson? Or Windows on DOS because of earlier windowing systems?
I get the angst of a developer when some revenue-generator becomes obsolete, but writing something doesn't mean you "own" a feature for ever - that's not how it works, nor should it.
Building on another's platform has risks. This is one of them.
People are paying for access to the social data layer on top of that - the reviews, the ride logs, the recommended routes, the reports of trail conditions and closures. And apple can’t just take that, because that’s the data that takes years to build up.
Apple cares about selling iPhones and other devices. If your idea can help them sell more, and they can do it better, they will.
I think that’s perfectly natural and OK - and what’s more, I think it’s on the app developers to understand this and to plan for it.
You might get a few years head start on Apple, but you gotta be able to read the tea leaves.
There's lots of talk about downloads for some app categories, but the $ amounts all seem to be estimated ... not sure what it is based on.
And as other's have noted Apple isn't going to 'sherlock' these apps and then charge for them.
That it is given a euphemism is tacit support of this behaviour: platform abuse.
For password managers, however, I'm a big believer that those shouldn't be a required 3rd party purchase. Effective password management should be a built-in feature of every OS. (And for the love of God, every browser should use core OS password management so you can switch browsers and still easily log in to websites.)
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