July 19th, 2024

3D visualization brings nuclear fusion to life

EPFL partners with EUROfusion to develop a cutting-edge 3D visualization system for nuclear fusion processes. The project enhances research and public understanding, led by Paolo Ricci at EPFL's Swiss Plasma Center.

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3D visualization brings nuclear fusion to life

EPFL has been chosen by the EUROfusion consortium to develop an advanced 3D visualization system for nuclear fusion processes. This system transforms vast amounts of simulation data into real-time graphics, offering an immersive experience akin to modern video games. Nuclear fusion, a promising energy source, involves the fusion of atomic nuclei to generate substantial energy. EPFL's Laboratory for Experimental Museology (EM+) specializes in this technology, creating a detailed 3D model of a tokamak reactor, showcasing the complex physics involved. The visualization includes precise details like wear on reactor components, achieved through high-speed calculations processed by specialized computers. This project represents a significant advancement in nuclear fusion visualization, providing scientists and the public with a realistic and informative tool. The collaboration between EPFL and EUROfusion aims to enhance research in this field, with EPFL hosting one of the consortium's Advanced Computing Hubs. Paolo Ricci, the new director of EPFL's Swiss Plasma Center, leads this cutting-edge research, contributing to Europe's plasma physics advancements.

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Link Icon 5 comments
By @dynisor - 3 months
"Real-time graphics" is typically used in gaming to differentiate between pre-rendered content and content that is rendered on the fly. It's not related to a 1-1 time scale of the content it's displaying. So, my assumption here is that they mean it's actually being rendered as you are using it and at an acceptable framerate, as opposed to the need for it to be simulated, rendered, and played back as a video.
By @pintxo - 3 months
> The system is designed to turn reams of simulation and testing data into real-time graphics worthy of today’s advanced video games.

What exactly do they understand under "real-time graphics" in the context of nuclear fusion? Wouldn't we need a massive slow-down on the time-axis to be able to "see" anything at all? Or is real-time referring to the user being able to interact and modify the graphics in real-time?

By @amelius - 3 months
Related question. Is there any open-source simulation software that can show visualizations of arbitrary chemical reactions, at the atom level?
By @foobarian - 3 months
Now if only we could see a visualization of what Helion are up to. I'm getting such Agent Moulder vibes from that company.