July 22nd, 2024

How Conditional Breakpoints Work

Conditional breakpoints in debuggers like Visual Studio and raddbg can face performance issues, with delays up to 2 seconds. Modern debuggers explore efficient methods like JIT compilation for significant speed improvements.

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How Conditional Breakpoints Work

Conditional breakpoints are a powerful debugging tool, but their performance can be a concern. Debuggers like Visual Studio and raddbg face challenges in executing conditional breakpoints efficiently, with delays of around 2 seconds for simple loop iterations. The implementation typically involves saving the condition as a string and evaluating it each time the breakpoint is hit. This process can be slow, especially for complex expressions, impacting performance significantly. Modern debuggers, such as delve and raddbg, evaluate conditions using various approaches, like parsing expressions with a compiler like clang. To enhance performance, some debuggers are exploring injecting code to check conditions directly into the process, avoiding the need to stop and resume execution repeatedly. Leveraging in-process agents or JIT compilation can lead to substantial performance improvements, as seen with the UDB debugger achieving a ~1000x speedup. While the idea of using JIT for conditional breakpoints is promising, there are still challenges in its full implementation.

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Link Icon 4 comments
By @benmmurphy - 4 months
The detour technique is much nicer on ARM64. All the instructions are 4 bytes and you have a `jump immediate` instruction so its possible to jump to the detour code using 1 instruction assuming you have an empty area close by. On X86 the smallest instruction is 1 byte and the detour jump instruction is going to be larger than 1 byte. Having to overwrite the target instruction with multiple instructions is tricky because you need to make sure that the subsequent instructions are only reachable via the target instruction. This means the simple technique of instruction overwriting is not possible for debugging some instructions. Though, usually you can always target the start of a function because the prologue will contain enough instructions to make room for a detour. Also, when using this technique you have to make the assumption the program is 'sane' and not jumping into the middle of functions from other functions because the instruction reachability analysis is usually done at the function level.
By @david2ndaccount - 4 months
Are there any compilers that insert nops between real instructions in debug builds to allow inserting a jump to code to evaluate the expression? Conditional breakpoints are so slow it’s usually faster to add an if with the condition and recompile.
By @taeric - 4 months
I'm curious how people assumed these work? Allowing step debugging already precludes a ton of possible optimizations that a compiler might otherwise be able to do. No?