August 3rd, 2024

Game Informer shutting down after 33 years

Game Informer, a video game magazine owned by GameStop, is shutting down after 33 years, with staff laid off. The closure reflects challenges in the gaming industry and company expense scrutiny.

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Game Informer shutting down after 33 years

Game Informer, a prominent video game magazine owned by GameStop, is shutting down after 33 years of publication. The announcement was made on August 2, 2024, and reports indicate that the entire staff has been laid off. The magazine did not provide a specific reason for its closure, and GameStop has not commented on the situation. In a previous communication, GameStop's CEO emphasized the need for strict scrutiny of company expenses, which may have contributed to the decision. Game Informer had recently introduced a direct subscription model, which was a shift from its previous distribution methods. The editor-in-chief acknowledged the challenges faced by the gaming industry, including layoffs and closures affecting various developers and publishers. In a farewell message, Game Informer expressed gratitude to its readers for their support over the years, highlighting the magazine's journey through the evolution of gaming. The closure marks a significant moment in the gaming media landscape, as Game Informer was one of the last remaining print publications dedicated to video games.

AI: What people are saying
The comments reflect a mix of nostalgia and criticism regarding the closure of Game Informer.
  • Many commenters reminisce about the golden age of gaming magazines, highlighting their role in providing exclusive content and quality journalism.
  • There is a consensus that gaming journalism has shifted towards influencers and social media, often compromising quality for quick promotions.
  • Some users express disappointment in the current state of Game Informer, describing it as mediocre compared to its past.
  • Several comments mention the impact of Game Informer on their personal development, particularly in reading and understanding journalism.
  • Criticism is directed at GameStop's management and financial decisions, questioning their ability to sustain the magazine despite the company's stock performance.
Link Icon 15 comments
By @phendrenad2 - 9 months
Gaming magazines were magical 30 years ago when game companies were black boxes. Games just appeared on shelves one day and you had to rely on the publisher's brand name as a guarantee of quality. Simpler times. You could maybe get a highly-editorialized sneak peak from a gaming mag a few months early.

Now, it's almost like games are made in public. Everyone knows what you're working on thanks to leakers and court filings. Every developer's life is analyzed and used as fodder for the rumor mill. Companies are basically forced into early-access because the cost of a bad review by a prominent influencer post-launch is too high.

By @xyst - 9 months
Seems like “gaming journalism” has been replaced by independent journalists or random social media “influencers”. Mostly the latter.

Gaming mags like Game Informer used to be the premier source of gaming industry news - exclusive interviews with publishers and studios, and game reviews. The reception of these quality articles largely determined the success of games.

But now? Just buy off a few “influencers” with significant following, have them play through the happy path, review, edit and approve videos for positive vibes.

Formula for success. No need to push out quality anymore. Keep milking the cash cow game series.

Very hard to find a good game these days. Have to sift through at least a dozen of shit games in the marketplace before settling on something half decent.

By @wildpeaks - 9 months
By @phatfish - 9 months
"In March, Game Informer introduced out a way to subscribe to the magazine directly — previously, you could only get the magazine by buying issues on their own or through a GameStop Pro subscription."

Huh, that sounds crazy. Even back in the 90s subscriptions were common in the UK. I would get a 6 month/1 year sub to a magazine i liked for a birthday every now and then. There would always be a page trying to get readers to sub.

I assumed this is how the likes of Edge still survive.

By @42lux - 9 months
So GameStop comes in as the savior earlier and just as the CEO goes totally nuts on Twitter they release bad news after bad news. What a coincidence.
By @hnpolicestate - 9 months
I remember being wowed by the Dreamcast and Shenmu review. Good times.
By @danielscrubs - 9 months
I think people want to feel angry, it’s a shot of adrenaline with the same feeling as drinking coffee. The ones that panders to rage bait like Washington Post and IGN are doing relatively well in a difficult landscape. It is horrible, but is probably how we are wired and something deeply unconscious, and I try to combat this by asking myself what kind of feeling a certain website will give me, before clicking, which seems to do the trick.
By @ChrisArchitect - 9 months
By @acjohnson55 - 9 months
I wouldn't have guessed Game Informer was still around. Growing up, I felt it was like the little brother of GamePro and Electronic Gaming Monthly, both of which published much bigger issues.

But my parents were frugal, so Game Informer was the first magazine subscription I ever had. I credit it with greatly improving my reading skills by exposing me to journalism.

By @lofaszvanitt - 9 months
It was good 15 years ago. Now, it has become a pretty mediocre, borderline boring magazine.
By @ThinkBeat - 9 months
Was the magazine any good?
By @lifeisstillgood - 9 months
But I thought GameStop stock, the meme-y one beloved by Matt Levine was riding high. Surely GameStop has sold enough stock to meme-y retail Investors to afford a couple of yachts for each board member and keep a game magazine going - send a free copy to every stock owner surely ? What a waste of marketing