Sega Jet Rocket: The '70s arcade game with no computer or screen
Sega Jet Rocket, released in 1970, is considered the first flight simulator and open-world game. Its unique design and mechanics contributed to its historical significance, despite competition and declining sales.
Read original articleSega Jet Rocket, released in 1970, is recognized as the world's first flight simulator, first-person shooter, and open-world game, despite lacking a computer or screen. Players controlled an air force jet on a nighttime mission, shooting rockets at ground targets like fuel dumps and missile sites. The game utilized a unique electromechanical design featuring a conveyor-belt-like canvas with a foam relief map, reflected in a mirror to create a three-dimensional view. Players aimed by steering a yoke, with rocket sights projected onto the landscape. Successful hits were indicated by lights and sound effects, achieved through a system of electrical circuits and conductive materials.
Developed by Sega, Jet Rocket gained popularity after its debut at an expo in the U.S. However, it faced competition from unlicensed clones, which affected its sales. The game was manufactured for only a few years before being overshadowed by the rise of video games. A successor, Heli-Shooter, was released in 1977. Today, functional Jet Rocket machines are rare, with restored units valued at around $1,000. The game's innovative mechanics and historical significance continue to attract interest, highlighting the ingenuity of early arcade technology.
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Sea Wolf was an electronic update to Midway's electromechanical game Sea Devil, which in turn was inspired by Sega's Periscope, which itself competed with Torpedo Launcher, a similar game that was the first designed by Masaya Nakamura, founder of the NAkamura Manufacturing COmpany -- later, Namco.
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My dad used to tell me about going to the fair in California and playing an arcade game where you assumed the role of a gunner in like a B-17. Film footage of fighter aircraft in pursuit would roll, and you had to shoot them down. When a hit was registered, it would somehow switch to footage of the enemy aircraft crashing and burning.
https://www.remindmagazine.com/article/15694/jaws-arcade-vid...
* https://www.youtube.com/watch?v=AcQifPHcMLE - 1970s tank simulator drives through a tiny world
* https://www.youtube.com/watch?v=tMlHDnbEIDA - Submarine simulator
> This closed the aforementioned circuit, but only if the trigger was currently being pressed. As a result, the light in that zone would flare right as the target passed over it. The sound effect would also be triggered, plus five points would be added to the player's score.
How did they keep a score?
Can you help me remember?
It was always broken.
1. That is an amazing design and amazing engineering. I legitimately am astounded by the creativity and thought that went into that.
2. The writing style where the author feels the need to apologize for anything even remotely technical (like: Once again, just bear with us for a bit) comes across as either childish or condescending. What purpose does that serve? Anyone clicking a link about an old arcade game with no computer or screen obviously wants to know how it works. Why write like that?
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