Sierra On-Line Documentary to be made with impressive ex-employee cast
Legends of Adventure is a documentary on Sierra On-Line's history, featuring interviews with industry figures. It surpassed its funding goal, includes a trivia challenge, and is currently in production.
Read original articleLegends of Adventure is a new feature documentary focusing on the history of Sierra On-Line, a pioneering video game company founded by Ken and Roberta Williams. The project, backed by over 2,375 supporters and having surpassed its initial funding goal of $75,000, aims to explore the rise of the adventure game genre through exclusive interviews with key figures in the industry. The documentary will delve into the creation of iconic game franchises such as King’s Quest, Space Quest, and Leisure Suit Larry, providing insights and stories from the original creators. Production has already begun, with interviews filmed and more planned with notable industry figures. The project also includes a trivia challenge for backers, offering commemorative pins as rewards. The team behind the documentary has a successful track record in film and gaming, and they are committed to delivering a comprehensive narrative about Sierra On-Line and its impact on the gaming landscape. The campaign is set to conclude on August 6, 2024.
- The documentary focuses on the history and impact of Sierra On-Line and its founders, Ken and Roberta Williams.
- It has exceeded its initial funding goal, reaching over $319,000.
- The film will feature interviews with many key figures from the gaming industry.
- A trivia challenge is included for backers, with rewards such as commemorative pins.
- The project is currently in production, with a planned release date after the crowdfunding campaign ends.
Related
From Infocom to 80 Days: An oral history of text games and interactive fiction
The article delves into the history and evolution of text games and interactive fiction, emphasizing community ethos, key games like Colossal Cave Adventure, and the enduring appeal despite technological advancements.
Kien, the most-delayed video game in history, released after 22 years
The video game Kien, after 22 years of development, is finally released. Created by Fabio Belsanti, it offers challenging gameplay akin to Dark Souls, targeting the retro gaming market with a sequel in progress.
Starcraft (A History in Two Acts)
The history of Starcraft's development by Blizzard Entertainment is detailed, highlighting its transformation from a criticized project to a successful game with unique factions, multiplayer mode, and strategic depth.
Grumpy Gamer – Why Adventure Games Suck
Ron Gilbert argues that adventure games have declined and are "dead," critiquing the label of "Interactive Movies." He emphasizes player interaction, clear objectives, and narrative-driven puzzles for engaging design.
Below the Root: A story, a computer game and my lifelong obsession (2015)
The author reflects on how the 1984 game "Below the Root" inspired their programming career, leading to the development of "The Dreamsong" while facing challenges with rights and modern technology.
Related
From Infocom to 80 Days: An oral history of text games and interactive fiction
The article delves into the history and evolution of text games and interactive fiction, emphasizing community ethos, key games like Colossal Cave Adventure, and the enduring appeal despite technological advancements.
Kien, the most-delayed video game in history, released after 22 years
The video game Kien, after 22 years of development, is finally released. Created by Fabio Belsanti, it offers challenging gameplay akin to Dark Souls, targeting the retro gaming market with a sequel in progress.
Starcraft (A History in Two Acts)
The history of Starcraft's development by Blizzard Entertainment is detailed, highlighting its transformation from a criticized project to a successful game with unique factions, multiplayer mode, and strategic depth.
Grumpy Gamer – Why Adventure Games Suck
Ron Gilbert argues that adventure games have declined and are "dead," critiquing the label of "Interactive Movies." He emphasizes player interaction, clear objectives, and narrative-driven puzzles for engaging design.
Below the Root: A story, a computer game and my lifelong obsession (2015)
The author reflects on how the 1984 game "Below the Root" inspired their programming career, leading to the development of "The Dreamsong" while facing challenges with rights and modern technology.