Petition calls for saving Europe's video games from deletion
A petition titled "Stop Killing Games" has over 200,000 signatures, advocating for video games to remain playable after publisher support ends, highlighting consumer rights issues in the digital gaming market.
Read original articleA petition titled "Stop Killing Games" has garnered over 200,000 signatures from European citizens advocating for the preservation of video games when publishers cease support. The initiative aims to compel EU video game license publishers to implement an "end-of-life plan" that allows games to remain playable after server shutdowns. This movement was sparked by Ubisoft's decision to discontinue support for "The Crew," an online racing game with a significant player base. Petitioners argue that the current practice of deleting games when support ends infringes on consumer rights and ownership, as players lose access to their purchased games without recourse. Aleksej Vjalicin, a spokesperson for the initiative, emphasized that this issue is not just a local concern but a global one, although they are focusing on the EU due to stronger consumer protection laws in countries like France. The petition is being presented as a European Citizens' Initiative (ECI), which requires over one million signatures from at least seven member states by July 31, 2025, to prompt legislative consideration. While the petition has gained traction, it still falls short of the necessary thresholds in several countries. The UK government has previously acknowledged the need for clear information regarding the longevity of digital games, indicating a growing recognition of consumer rights in the gaming industry.
- Over 200,000 signatures collected for the "Stop Killing Games" petition.
- The initiative seeks to ensure video games remain playable after publisher support ends.
- The movement was prompted by Ubisoft's shutdown of "The Crew."
- The petition is a European Citizens' Initiative requiring over one million signatures.
- The issue highlights broader concerns about consumer rights in the digital gaming market.
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