Alien – CUDA-powered artificial life simulation program
ALIEN is a CUDA-based artificial life simulation tool that evolves digital organisms, offering real-time interactions and GPU acceleration. It serves educational, entertainment, and research purposes, requiring specific Nvidia graphics cards.
Read original articleALIEN (Artificial Life Environment) is an artificial life simulation tool that utilizes a specialized 2D particle engine in CUDA to create and evolve digital organisms within a shared environment. The project focuses on simulating soft bodies and fluids, enabling real-time interactions and GPU-accelerated simulations. Key features include a physics and graphics engine that simulates various mechanics, an artificial life engine that supports genetic systems and neural networks, and extensive editing tools for organism design. ALIEN serves multiple purposes, including educational insights into evolution and complexity, entertainment through a game-like experience, and research into life-like structures and ecosystems. The system requires an Nvidia graphics card with compute capability 6.0 or higher and can be installed via an installer for Windows or built from source using CMake and vcpkg. Community support is available through a Discord server, and documentation is provided, though some may be outdated. Additional resources include an official website and a YouTube channel for further engagement with the project.
- ALIEN simulates artificial life using a CUDA-based 2D particle engine.
- It features real-time interactions, GPU acceleration, and supports multi-cellular organisms.
- The tool is useful for education, entertainment, and research in biological systems.
- Installation is available for Windows, with options for building from source.
- Community support is facilitated through Discord and other online resources.
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- Users share their experiences with evolving digital organisms, noting complex behaviors and structures formed by the creatures.
- There are discussions about the software's compatibility, particularly regarding Nvidia graphics cards and potential use on AMD systems.
- Some users express interest in similar projects and resources for beginners in artificial life simulations.
- Questions arise about the functionality of the software, including how to navigate and control the simulation.
- Links to videos and the official website are shared for further exploration of the tool.
https://www.youtube.com/@alien-project/videos
https://www.youtube.com/watch?v=qwbMGPkoJmg
https://www.youtube.com/watch?v=w9R6zrdl6jM
also: not entirely clear how this'll work on Linux, at first glance it looks like it is restricted to a Windows + NVidia setup. Happy to be proven wrong.
It's targeted towards beginners and uses a JS library but the ideas presented are general
I started with a "RGB Triad" Initial Setting preset. The incredible thing is that the three types of creatures are forming complex cell-like structures, with different approaches.
I have geometrical "crystals", long strings that try to eat others, spiked structures forming walls...is fascinating.
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